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  1. #11
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hundred View Post
    Wouldn't be right really to heavily buff Warrior since they cab complete all of the content a PLD can so far. They have to consider if they like the difficulty War has for end-game content and want to demand more of PLD players so its not as easy for em.
    The problem isn't player ability. The problem is PLD's mitigation scales with incoming damage.
    These are rough numbers fo example comparison only

    For teh simplest example a pld can mitigate 50% damage on average over 2 minutes utilizing abilities and rotations.

    In fight one lasting 2 mins he recieves a total of 1500 damage. his abilities (block, damage reduction cooldowns) mitigate 750 damage.
    In fight two lasting 2 mins he recieves a total of 5000 damage. his abilities (block, damage reduction cooldowns) mitigate 2500 damage.


    A warrior however has mitigation in self heals (parry isnt counted as it is the same or virtually the same as PLD's) and a larger HP pool to allow to have a chance to self heal after taking a hit.
    Assuming the Warriors "perfect rotations" allow 1500 hp of self heals over 2 minutes.

    In fight one lasting 2 mins he recieves a total of 1500 damage. his self heals mitigate 1500 damage. INVINCIBLE!
    In fight two lasting 2 mins he recieves a total of 5000 damage. his self heals mitigate 1500 damage. Just as they did with less damage.but you're taking 1000 more dmg per 2 minutes than a pld



    WAR's need an ability that scales mitigation based on incoming damage. Just as PLD does now. I think it'd be incredibly boring to just increase parry rate of WAR to be comprable to PLD's % style mitigation.

    Which is why my vote goes for WAR's self heal ability to scale according to damage recieved.

    Like I said above. Defiance increases the potency of ALL self healing abilities reflective of incoming dps. WAR's still keep the HP pool boost because they need it to form a buffer to lose health and reclaim it. If a WAR stops attacking his self heal mitigation falls down. making WAR different enough to play than PLD but still viable enough to tank BIG hitters.
    (1)
    Last edited by Terabyt3; 10-04-2013 at 12:58 AM.