Quote Originally Posted by Lhun View Post
This.

They already "fixed" War endgame. It's called IL80 gear from crystal tower. "Please look forward to it".
Playing pretend dev is fun. Plus there are some questionable design choices in a lot of the skills, not even tanking based ones.


MRD
- Foresight: Increases parry rate to 100%. 5s duration. 60s recast.
- Enhanced Foresight: Reduces recast to 40s and doubles base parry damage reduction for the duration.
- Bloodshower: Increases duration to 30s and increases healing from curative magic by 10%.
- Mercy Stroke: 30s base recast. Reusable instantly if it is landed as a killing blow.
- Enhanced Mercy Stroke: Reduces recast to 15s.
- Thrill of Battle: 45s base recast.
- Storm's Path: Redesigned - 150 TP. Delivers an attack with a potency of 50 to all enemies in a wide line before you. Applies Fracture. 30% chance per foe stricken to gain Wrath when used with Defiance.
- Holmgang: 120s base recast. Also take 30% less damage from the target for the duration.
- Storm's Eye: Combo bonus: 24s duration.

WAR:
- Wrath: No longer provides a bonus to healing.
- Defiance: Increases HP restored by curative magic and the damage of Inner Beast as HP decreases. Effect increases drastically beneath 25% total HP.
# >75% = no bonus
# <75% = 15% bonus
# <50% = 35% bonus
# <25% = 50% bonus
- Heavy Swing: Grants Wrath when used with Defiance.
- Overpower: 30% chance for each foe stricken to grant Wrath when used with Defiance.
- Butcher's Block: Combo bonus: Grants 3 Wrath when used with Defiance.
- Storm's Eye: Combo bonus: Grants 3 Wrath when used with Defiance.
- Infuriate: Also increases critical rate of next Inner Beast or Steel Cyclone to 100%. 5s duration.
- Unchained: Recast removed. Duration reduced to 12s.
- Steel Cyclone: x2 enmity multiplier.