Quote Originally Posted by CygnusMajor View Post
I don't understand your statement. War was designed as a damage dealing tank with self heals but the damage it deals is too close to what Pld can do. Giving War Fight or Flight would give War an edge in damage and another buff to pop before Inner Beast without having to redesign its abilities.
Except that you're just adding a bit of damage to a tank; you're not appreciably increasing survivability because not enough survivability is derived from damage dealt to enact that, especially when you're increasing damage over a limited period of time.

The damage that a tank deals is negligible. If a WAR did 50% more damage than a PLD, it still wouldn't be a major factor in their effectiveness as a tank and usefulness to a group: Tank damage equates to a tiny portion of total damage compared to the multiple DPS that a tank runs with, which will reduce that 50% increase in damage to a whole ~5% increase in total damage dealt by the group, or killing a target in 95.24% of the time that a PLD would. When you consider that a WAR still takes ~10% more healing than a PLD does (8.7% from passive attributes, extra added to account for CD suite inequality), you're still talking about a pretty substantial net loss to group effectiveness.

Fight or Flight wouldn't really solve anything. To, once again, use the analogy, it's a band-aid on a broken leg. It's not going to do anything.