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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    You would need to boost Warrior damage to ludicrous amounts to be honest.
    Just make IB scale with health.
    (0)

  2. #2
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Leiron View Post
    You would need to boost Warrior damage to ludicrous amounts to be honest.
    Just make IB scale with health.
    I disagree. you can effectively hold hate without spaming enmity moves if you didn't stat All Vit. Currently my inner beast at 40 heals up to 8-900 damage and I haven't spec'd all str either. So if you have a rotation involving inner beast and Storms Eye you can effectively keep your life up to survivable levels over the course of a battle. But then too I am only 40. If I decide to hit endgame to test out Parry armor I'll tell you how it goes but as it stands the armor to me looks like the only downfall. But I'm just level 40.

    Oh and Inner Beast or IB has a damage potency of 300 and it heals you 300% of the damage it deals. It doesn't need a scale.
    (0)
    Last edited by Uliq; 10-04-2013 at 09:27 AM.

  3. #3
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Uliq View Post
    I disagree. you can effectively hold hate without spaming enmity moves if you didn't stat All Vit. Currently my inner beast at 40 heals up to 8-900 damage and I haven't spec'd all str either. So if you have a rotation involving inner beast and Storms Eye you can effectively keep your life up to survivable levels over the course of a battle.
    His point was that to increase your damage enough to even remotely come close to offering the mitigation that Shield oath, block, and Rage of Halone offers, a WAR would need to routinely drop Inner Beasts for ~5000 HP against high DPS.

    If you boosted WAR dps to the point where you could average 5000 inner beast heals, WAR would suddenly become simultaneously the tank and the top DPS.

    Adding more Crit / DET on gear would do very little for WAR survivability lategame. You get better returns on survivability from Parry rating than you would from increasing your damage via other stats.
    (0)

  4. #4
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Hachiko View Post
    If you boosted WAR dps to the point where you could average 5000 inner beast heals, WAR would suddenly become simultaneously the tank and the top DPS.
    My Goal isn't to increase it to the levels of the Paladins damage mitigation. It's just to offer a fix to the current issues. Your trying to take a class that's good and make it equal another class that's good. War doesn't need the damage mitigation because it's damage is much higher then Paladin so fights end faster then with a Paladin. If you gave war the same values for determination + criticla rating instead of Parry you'd have the same effect. Shield oath, block, rage of Halone vs Storms Eye, Blood Bath, Inner Beast.

    Basically MRD armor up to 32 gave stats it could use. Your trading Determination = strength for parry = dexterity.
    (0)

  5. #5
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uliq View Post
    I disagree. you can effectively hold hate without spaming enmity moves if you didn't stat All Vit. Currently my inner beast at 40 heals up to 8-900 damage and I haven't spec'd all str either. So if you have a rotation involving inner beast and Storms Eye you can effectively keep your life up to survivable levels over the course of a battle. But then too I am only 40. If I decide to hit endgame to test out Parry armor I'll tell you how it goes but as it stands the armor to me looks like the only downfall. But I'm just level 40.

    Oh and Inner Beast or IB has a damage potency of 300 and it heals you 300% of the damage it deals. It doesn't need a scale.
    You go all Vitality so you have the health to survive getting hit.
    Inner beast does NOT scale as quickly as damage taken from bosses scales and it NEVER will in its current state.
    *facedesks*

    That is why people want IB to be changed.
    It does NOT scale as well as it should be.
    (0)

  6. #6
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Leiron View Post
    You go all Vitality
    Inner beast does NOT scale as quickly as damage taken from bosses scales and it NEVER will in its current state.
    You.. A 50 Paladin and 36 MRD is arguing with me about getting hit for death. IB doesn't scale if you are stating vit because the class is meant to be stated Strength. It scales enough if you play the class right. Parry isn't saving you from poss hits either way because the tiny bit of avoidance your getting from the armor along with the tiny bit of avoidance you already have as a MRD from Dex isn't anything to things level 50.

    Stating all Vit you are also more focused on keeping hate you cannot use the abilities you need to keep your health up while your building your wrath, which means your dieing anyway. talking about storms path 250 potency 50% heal from damage dealt. Everyone so busy focusing on survivability. Focus on tanking let the healers worry about healing. Your only focus is not to die in 3-5 hits.
    (0)

  7. #7
    Player
    Brutallyn's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Brutallyn Brutalone
    World
    Cerberus
    Main Class
    Marauder Lv 50
    buffing our heals in some way or the other will never fix the mitigation problem. simply because heals are reactive, aka you heal after you get hit, but if you take massive spike damage, you can't heal anymore, since you're dead.
    changing the selfheals we have now to damage absorbs would fix that for a large part, since you can load up the absorb shield, before a big hit lands.

    Brut
    (0)

  8. #8
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Ain't a warrior, but thought Holmgang could use a buff up. Maybe a parry boost in addition to its current effect. Not spectacular, given its long cooldown. Bringing back dat Steadfast. Just throwin' it out there one ability at a time.
    (0)

  9. #9
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Bloodbath: Absorbs 25% of damage received as HP. Duration: 30 sec. Recast: 60 sec.

    Defiance: Increases HP and healing received by 25%, Increases Enmity, and Grants 1 Wrath every time you lose 25% or more of your total HP.

    Wrath: Critical chance increased by 5% (per stack).

    Inner Beast: 300 Potency, Absorbs 300% of damage dealt, additional 75% chance to critically hit. Consumes 5 stacks of Wrath.

    Remove Storm's Path completely.

    -------------------

    Now, when coupled with foresight you have a 30% DR CD, Wrath Stacks faster and can be spent more frequently, and your IB is a guaranteed crit.
    (2)
    Last edited by treuhavik; 10-04-2013 at 12:45 PM.

  10. #10
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    I posted the following the forums for questions for LftP:

    Although you have already been asked about Warrior during the TGS and gave an answer that more research had to be done by the community new information has come to light.
    Warriors main form of mitigation (Self healing) is static and does not scale with incoming damage.
    Paladins main form of mitigation is % based so scales according to incoming damage.
    Warriors shine when the incoming damage (dps) is below or close to their mitigation (self healing).
    However Titan and Coil both have way higher DPS and this is showing the obvious difference between scaling and static mitigation. So long as static mitigation is present for warrior this will always be the case.
    Are the development team aware of this and do you have any plans to have WAR get a form of scaling mitigation comparable to PLD (Not increased parry rate though. My idea was increased potency on self healing reflecting the damage incoming so that the self healing done is ALWAYS comparable to the ammount blocked by a PLD. The more damage coming your way the more your storms path, IB and bloodbath heal you for. Bloodbath, Thrill of battle and IB need to be comparable to PLD's % mitigation from his cool downs combined. Storms path need to be comparable to block. A war will self heal more the more damage he's taking and the more damage he's putting out. Real defiance!)?

    Do the red bit and viola Warrior is fixed. The 25% health boost compared to PLD IS your shield. As long as your self healing scales the same rate as PLD you're golden.

    PLD has to work to keep hate. WAR has to work to stay up (generates more threat).
    (1)

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