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  1. #51
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Shizzaren View Post
    Why dont we just aswell give a warrior a new spell: "Instanstly kills the boss when he is under 90% health and gives you immortality for 1 minute. Cooldown 30 seconds" Warriors are fine as they are now, you just need to know how to use their tools.... If it is so horrible, go reroll or something instead of whining on the forums..
    This.

    They already "fixed" War endgame. It's called IL80 gear from crystal tower. "Please look forward to it".
    (0)
    (真緑, 大輝)

  2. #52
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lhun View Post
    This.

    They already "fixed" War endgame. It's called IL80 gear from crystal tower. "Please look forward to it".
    Playing pretend dev is fun. Plus there are some questionable design choices in a lot of the skills, not even tanking based ones.


    MRD
    - Foresight: Increases parry rate to 100%. 5s duration. 60s recast.
    - Enhanced Foresight: Reduces recast to 40s and doubles base parry damage reduction for the duration.
    - Bloodshower: Increases duration to 30s and increases healing from curative magic by 10%.
    - Mercy Stroke: 30s base recast. Reusable instantly if it is landed as a killing blow.
    - Enhanced Mercy Stroke: Reduces recast to 15s.
    - Thrill of Battle: 45s base recast.
    - Storm's Path: Redesigned - 150 TP. Delivers an attack with a potency of 50 to all enemies in a wide line before you. Applies Fracture. 30% chance per foe stricken to gain Wrath when used with Defiance.
    - Holmgang: 120s base recast. Also take 30% less damage from the target for the duration.
    - Storm's Eye: Combo bonus: 24s duration.

    WAR:
    - Wrath: No longer provides a bonus to healing.
    - Defiance: Increases HP restored by curative magic and the damage of Inner Beast as HP decreases. Effect increases drastically beneath 25% total HP.
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus
    - Heavy Swing: Grants Wrath when used with Defiance.
    - Overpower: 30% chance for each foe stricken to grant Wrath when used with Defiance.
    - Butcher's Block: Combo bonus: Grants 3 Wrath when used with Defiance.
    - Storm's Eye: Combo bonus: Grants 3 Wrath when used with Defiance.
    - Infuriate: Also increases critical rate of next Inner Beast or Steel Cyclone to 100%. 5s duration.
    - Unchained: Recast removed. Duration reduced to 12s.
    - Steel Cyclone: x2 enmity multiplier.
    (0)

  3. #53
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    How would you fix Warrior?


    Playing better and whining less. Go one week w/o complaining about a video game and you will notice an increase in skill.
    (1)

  4. #54
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Lhun View Post
    This.

    They already "fixed" War endgame. It's called IL80 gear from crystal tower. "Please look forward to it".
    The gear that makes PLDs still better? Yeah, that certainly will fix it! Oh wait, no, it won't do shit.
    (2)

  5. #55
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Actually to fix war i'd say add a line onto Defiance.

    "All of your actions that generate HP (Bloodbath, IB, Storms Path) scale depending on how much damage you have sustained over the last 10 seconds."

    There you go. WAR's mitigation now scales according to incoming damage just like PLD's.

    Whereas PLD is a defensive tank popping cooldowns mainly to counteract WAR becomes offensive and has to maintain rotations and TP to keep itself up in the mitigation charts.
    (0)

  6. #56
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Wouldn't be right really to heavily buff Warrior since they cab complete all of the content a PLD can so far. They have to consider if they like the difficulty War has for end-game content and want to demand more of PLD players so its not as easy for em.
    (0)

  7. #57
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hundred View Post
    Wouldn't be right really to heavily buff Warrior since they cab complete all of the content a PLD can so far. They have to consider if they like the difficulty War has for end-game content and want to demand more of PLD players so its not as easy for em.
    The problem isn't player ability. The problem is PLD's mitigation scales with incoming damage.
    These are rough numbers fo example comparison only

    For teh simplest example a pld can mitigate 50% damage on average over 2 minutes utilizing abilities and rotations.

    In fight one lasting 2 mins he recieves a total of 1500 damage. his abilities (block, damage reduction cooldowns) mitigate 750 damage.
    In fight two lasting 2 mins he recieves a total of 5000 damage. his abilities (block, damage reduction cooldowns) mitigate 2500 damage.


    A warrior however has mitigation in self heals (parry isnt counted as it is the same or virtually the same as PLD's) and a larger HP pool to allow to have a chance to self heal after taking a hit.
    Assuming the Warriors "perfect rotations" allow 1500 hp of self heals over 2 minutes.

    In fight one lasting 2 mins he recieves a total of 1500 damage. his self heals mitigate 1500 damage. INVINCIBLE!
    In fight two lasting 2 mins he recieves a total of 5000 damage. his self heals mitigate 1500 damage. Just as they did with less damage.but you're taking 1000 more dmg per 2 minutes than a pld



    WAR's need an ability that scales mitigation based on incoming damage. Just as PLD does now. I think it'd be incredibly boring to just increase parry rate of WAR to be comprable to PLD's % style mitigation.

    Which is why my vote goes for WAR's self heal ability to scale according to damage recieved.

    Like I said above. Defiance increases the potency of ALL self healing abilities reflective of incoming dps. WAR's still keep the HP pool boost because they need it to form a buffer to lose health and reclaim it. If a WAR stops attacking his self heal mitigation falls down. making WAR different enough to play than PLD but still viable enough to tank BIG hitters.
    (1)
    Last edited by Terabyt3; 10-04-2013 at 12:58 AM.

  8. #58
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    I never said it was player ability. Im aware of all of that, I'm pointing out that they may want to tone down the PLD.
    (0)

  9. #59
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lhun View Post
    This.

    They already "fixed" War endgame. It's called IL80 gear from crystal tower. "Please look forward to it".
    So...lets see.
    Paladins are better than Warriors in iL90 gear, and somehow, iL80 gear will make Warriors equivalent to Paladins in iLV90 gear, even though the iL80 gear is inferior to iL90 gear.
    Wow...
    (2)

  10. #60
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shizzaren View Post
    Why dont we just aswell give a warrior a new spell: "Instanstly kills the boss when he is under 90% health and gives you immortality for 1 minute. Cooldown 30 seconds" Warriors are fine as they are now, you just need to know how to use their tools.... If it is so horrible, go reroll or something instead of whining on the forums..
    What a lark coming from a lv31 Gladiator who hasn't even unlocked Marauder yet...

    Not that MRD matters to GLA - you unlock it, get lv2 and dance off into the sunset with MRD's only direct defensive mitigation CD added to your Sentinel/Rampart/Shield Oath/Hallowed Ground kit.
    (0)

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