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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I'm sure its been said but tl;dr War needs an hp buff and some of these (taking into account tanking in coil and possibly future raids/dungeons):

    1. Defiance: boost hp 50% reduce damage 25% increase emnity 25%
    2. Storm's Path: heals 100% dmg.
    3. Storm's Eye: potency 130 aoe.
    4. Steel Cyclone: still requires 5 stacks but now adds 10% dmg reduction aoe.
    5. Infuriate: is fine for now.
    6. Mercy Stroke: Always critical, same gcd and same 20% recovery. (similar to archer misery)
    7. Fix the stun animation. With a 30 sec gcd and roughly a 1 sec wind-up animation it is stupidly long for a stun. I don't care about the gcd I just want my stuns to hit when I press the button. A 10-15 frame advantage would be preferred.
    (1)

  2. #2
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Marxam View Post
    I'm sure its been said but tl;dr War needs an hp buff and some of these (taking into account tanking in coil and possibly future raids/dungeons):

    1. Defiance: boost hp 50% reduce damage 25% increase emnity 25%
    Way...way... overpowered.
    Gladiator has 20% damage reduction and 20% enmity generation.
    You pretty much made Paladin useless.

    Rest of the idea are nice but...yeah...
    (0)

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Leiron View Post
    Way...way... overpowered.
    Gladiator has 20% damage reduction and 20% enmity generation.
    You pretty much made Paladin useless.

    Rest of the idea are nice but...yeah...
    I believe he means keeping Defiance the same except for the HP boost -- 25% outgoing damage reduced, not incoming.

    Enemy damage debuff on Steel Cyclone would work. Heck, a lot of things on Steel Cyclone would work. What it is right now, though, is just kinda crap.
    (0)

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Okay that makes a lot more sense then.
    I agree with the enmity generation being upped to 25% for both paladin and Warriors.
    the 20% damage reduction is a hindrance to enmity generation.
    (0)

  5. #5
    Player
    Akeldma's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Akey Finrandi
    World
    Excalibur
    Main Class
    Marauder Lv 50
    After reading some more posts and looking into it more yeah warriors need an adjustment more then a flat buff.
    Something like remove the wrath system it was kinda cool but really doesn't play well.
    Make Inner beast a standard attack that deals 200 potency damage and heals for 25%
    of the damage taken in the last 5 seconds (minimum 10% of health) and costs 150 TP.
    As mentioned earlier steel cyclone should be a combo off of overpower and have a TP cost.
    Make the heal bonus from Defiance static.
    Unchained would remain a dps cooldown as it is now but with no cost since wrath would be
    removed and turn Infuriate into a defensive/healing CD something like absorb 50% damage
    taken for 10 seconds when this effect ends the warrior is healed for 50% of the damage
    absorbed 5 minute cooldown. These numbers are more hypothetical and the actual value
    could be adjusted to make sure its not over powered. All the players that have been saying
    we need healing to scale with damage done to us are right.
    (0)
    Last edited by Akeldma; 10-08-2013 at 04:52 PM.

  6. #6
    Player
    LiquidOuroboros's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Shadowlord Nemesis
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Passive: Bloodpact (Requires Defiance) Cooldown: 60 seconds.

    All overhealing done is stored. When hit by a fatal attack, the damage will first be drawn from that pool.

    Example: You have 7000HP and 4500 overhealing stored with bloodpact. Titan hits you for 3000, then 2000, then 4500 damage.

    7000-3000=4000
    4000-2000=2000
    2000-4500= -2500(Fatal, become invulnerable to check Bloodpact pool) +4500 = 2000HP. Bloodpact fades.
    (0)

  7. #7
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    people rarely used steel cyclone because the only time use it is when more than 3 mobs attacking you and thus you need much heal, losing your wrath stack will make your healer having a hard time

    what changes really needed is make healing taken a baseline, wrath stack only gives you increased crit chance as usual and maybe each stack reducing the damage penalty from defiance itself
    (0)

  8. 10-08-2013 06:41 PM
    Reason
    redundant

  9. #9
    Player
    Powderkeg's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    70
    Character
    Alina Wolfeater
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Ffxi: Retaliation: allows player to counter attacks while still taking damage. Additional effect: decreases movement speed. Duration 3mins recast 3mins.

    I'd love to see it!

    Edit: I think a lot of ppl getting bored cuz they all playing lollipld, I rather play a game with a challenge then be carried through it on a bandwagon.
    (0)
    Last edited by Powderkeg; 10-08-2013 at 09:03 PM.

  10. #10
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    1. for starter, i feel that some abilities cost way too much wraths. spending 5 stacks on unchained instead of inner beast is really not worth it - adjust cost of wrath

    2. we need to do a lil more damage. there is smth counter intuitive that a 2h axe does similar damage to a 1h sword whem executing weapon skills, especially our healings scale with damage

    3. crossing counter from pugilist seems like a great idea!
    (0)

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