

I recently noted that the commands list in autotranslate includes /imperialsalute. When I tried it, it didn't do anything, but then, I'm not an imperial...
In part of the story...
(spoilers)
You have to impersonate some imperial soldiers to sneak into CM and rescue Minfilia and the other Scions that have been captured. Part of this quest requires you to stalk some imperial soldiers to see their salute and learn it. Once you learn it, you can use the emote /imperialsalute.
http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video


Garlemad's objectives are noble, but its methods abhorrent. I don't judge it to be evil, nor Eorzea.
A question that's not really out or in topic: for an American, do you even wonder about the parallels between this story and the one between yours and the Amerindians?
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
Its the Indians fault for not having enough crystals to call up their gods.


As we all know SE has a finger in all, especially a game that continues to give them revenue. So Yoshi P might have this idea, and all but he has quite the hump to cross before he can even start giving his Dev's something to work on.
But as stated before, if enough people show interest, they will at the very least comment on it. They may not give spoilers but they may say something as little as
"We will consider implementing this if we get more support."
So it really boils down to what the players want. I've given it my little "thumbs up/like button" so i'm supporting the idea. And hopefully that is where we'll go. Good/Bad I just like the idea of having two different countries on the same planet, and as always, I love hearing both sides of the story![]()
I am a winner, even though I sometimes fail.

The way I see it we can't play as the Garlean Empire because Judge armors are simply too cool for school.
Probably nothing new, but I guess everyone would play the empire just to be "evil" and have badass judges armors. It could be interresting, and could add something PvP-wise, but I do not think this is anything SE have in mind for this game.
Thing is... I do not like how nations are always categorized with this old good or evil dichotomy. Even if the Empire wasn't considered entirely evil lore-wise, new players would still think so when creating a new character and you'll end up with a bunch of kids in an entire nation (and some adults who would like to change faction... .).
Last edited by pyrocyborg; 10-17-2013 at 01:16 PM.

So wanna use a Gunblade.....
From a roleplay standpoint, you kind of can, and we have at least one very prominent regular here who does. Just say you're Garlean and roleplay accordingly.
From a gameplay standpoint, though, that cool lore gets in the way of things pretty fast. The most obvious is the lack of magical ability; while this makes them distinct as a people, having an explicitly Garlean race requires the game to either ignore the lore or gimp the race. Fine; the PC can always be a special Garlean who has skills in magic. That then raises the question as to why they'd be off adventuring in Eorzea and not part of their nation's army; couple this with what the main story requires the player to do canonically, and it really narrows the sort of Garlean you can play. You have to somehow reconcile actively fighting against your homeland, or at the very least working against its best interests. My understanding is that the entire attraction to Garlemald is that it's such a stark contrast to the default allies you have in the game and offers a different point of view to the ongoing conflicts, but short of giving Garlean players a distinct MSQ, that experience can't actually be delivered.
If the game ever has Eorzea and Garlemald come to some sort of understanding, and/or decides to set a new starting point for the story down the line, then that might be possible. As it is, though, there's not really a way to officially let players be a Garlean in a way that works with the ongoing narrative and without compromising the desired experience.
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