Anecdotal Evidence of Benefits of a Solid State Drive being used in inside of a Ps3. Note: Your Mileage May Vary.
Issues I was having in with the 500GB HDD in my Super Slim Limited White PS3:
- After Clicking 'Play' At login screen the game takes between 10-20 seconds to load the Opening Cut Scene.
- When moving from Hawker's Alley to the Stair's next to the Lift in LL. The Lift room would fail to load in time, leaving me 'Running through emptiness' until it loaded. On turning towards the stairs, the stairs would not be loaded until right as I hit the zone line.
- Load Times between zones ranged from 6-10 seconds. The most extreme being an almost 30 second wait when attempting to load into a dungeon with a large opening cutscene.
- When participating in a Large Population Fate, Monsters fail to load, players fail to load, Macro's fail to operate properly because the delay in abilities triggering from load times prevents the next ability to trigger in time.
- Players and NPC's have a long delay in loading on screen.
- When too many players are present the game drops in FPS to between 10-15FPS.
Below I will list the benefits I have acquired from transitioning my Super Slim Limited White Ps3 from a 500GB HDD drive to a 120GB SSD.
- Loading Time of Opening Cut scene after clicking Play in Start Menu: 1.5 Seconds
- Loading Time from transitioning between zones: 1.5 Seconds (From 6-8 Seconds)
- There are no more Pop-in's When sprinting from the middle of Hawker's Alley to the Stair's next to the Lift in LL. Stair's are always loaded.
- The slowdown previously experienced when attempting to participate in a high populated FATE is gone. I can now engage and perform macros without Delays.
- Pop-in's generally are non-existent with the highest quality textures always being loaded no matter how fast you move through a Zone.
- When approaching high population zones like the area around a Retainer Bell, All characters are already loaded before approach. No Pop-In Characters.
- NPC's are always present when moving quickly into a new area of a zone.
- The delay in seeing the AOE effects on the ground and causing a failure to dodge them is gone.
- Generally the game seems to constantly maintain a 30FPS ratio without any slowdown except on absolutely extreme population spikes.
I have not tested participating in Odin Yet, but Svara was easy to move about and target monsters and players without any, ANY slow down.


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