Quote Originally Posted by Fuuljo View Post
I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages.
A while back I proposed something like: WAR Healing Bonus = (1-Current Hit Point %). So if the WAR was at 90% hit points, heals were 10% more effective, at 10% hit points, heals were 90% more effective. But I do really like the idea of a scaling healing bonus, however the numbers work out.