That would fit the idea of MRD as a class it would seem... obviously they might tamper with the numbers, but I think the concept is something that should've been there as a passive trait for MRD/WAR.I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
# >75% = no bonus
# <75% = 15% bonus
# <50% = 35% bonus
# <25% = 50% bonus
So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
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