Quote Originally Posted by Fuuljo View Post
I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
# >75% = no bonus
# <75% = 15% bonus
# <50% = 35% bonus
# <25% = 50% bonus

So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
That would fit the idea of MRD as a class it would seem... obviously they might tamper with the numbers, but I think the concept is something that should've been there as a passive trait for MRD/WAR.