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  1. #1
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kenji1134 View Post
    Frankly I dont see why they have not done this beforehand. Its simple math...
    Paladin takes 0.8x Damage, = 1.25x EHP and 1.25x Healing Received.
    Therefore, Warrior takes 1.0x Damage, and has a stance that gives them 25% more HP AND 25% more Healing Received.
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus

    So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
    (5)

  2. #2
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fuuljo View Post
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus

    So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
    That would fit the idea of MRD as a class it would seem... obviously they might tamper with the numbers, but I think the concept is something that should've been there as a passive trait for MRD/WAR.
    (0)

  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Fuuljo View Post
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages.
    A while back I proposed something like: WAR Healing Bonus = (1-Current Hit Point %). So if the WAR was at 90% hit points, heals were 10% more effective, at 10% hit points, heals were 90% more effective. But I do really like the idea of a scaling healing bonus, however the numbers work out.
    (0)