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  1. #31
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cursedsoul View Post
    The need for attention and 'skill' is what makes the warrior valuable. If warriors are to be made better, make it minor. A 5% defense boost OR a 5%-10% self heal potential increase. Anything more than that would turn the warrior into another mindless job. Paladins are fine as they are.
    The attention and skill is needed on behalf of the healer, not the warrior, which is where the problem stems from. If you could be as good, if not better, than a PLD by being skilled there wouldn't be so much fuss over it. A good tank is ever conscious of their team and even more so their healer, as they are the lifeline of the group. Being a warrior means you're putting extra workload on someone else, who is also doing most of the work anyway.

    If said player is good at healing and triage, there's no problem. When presented with an alternative that it easier most players would take it, especially in a group environment where you want as little to go wrong as possible.

    Quote Originally Posted by Cursedsoul View Post
    (Side note: I wonder what people will be saying when PVP gets into the game...)
    It will be melee complaining about lag and being unable to hit anyone while BLMs run around spamming Icela-err, Scathe.
    (0)

  2. #32
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    The only content I haven't done with WAR are coils and titan, for everything else I didn't seem to really have any major issues.
    (1)

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Judge_Xero View Post
    Reminds me of Version 1, when everyone thought Paladin was garbage compared to Warrior. While Warrior was still very relevant, Paladin became the tank of choice for endgame once people figured out how to play it.
    Erm...no. PLD sword skills and shield block ratings got buffed while WAR AoE got nerfed. PLD was pretty much garbage before the buff, specially keeping in mind that everyone that was level capped cared more about speed-running dungeons and/or AoE aggro, which WAR was optimal for.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephirah View Post
    Paladin's defensive mitigation is the only thing it has going for it. I'm sorry if you find the warrior playstyle stressful, but saying "hey, let's just make it so the class that was designed to take a hit, can't take a hit" is just ridiculous. a 4.5k mountain buster with a PLD tank would almost guarantee a wipe.
    The only reason you see 5 - 5.2 k pld and 7k WARs in there is because WAR are forced to get more gear than pally to do titan (and we put all our spare stats in Vit). There is nothing wrong with having to get more gear, but there is something wrong with PLD not needing to get gear. Nerf PLD.

    If you can't handle a 4.5k Mountain buster then you really need to learn to play.
    (0)

  5. #35
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by wlakiz View Post
    The only reason you see 5 - 5.2 k pld and 7k WARs in there is because WAR are forced to get more gear than pally to do titan (and we put all our spare stats in Vit). There is nothing wrong with having to get more gear, but there is something wrong with PLD not needing to get gear. Nerf PLD.

    If you can't handle a 4.5k Mountain buster then you really need to learn to play.
    What pally has ever taken 4.5k from MB? Even on night one of progression I only took 3k. Maybe if I was sword oath tanking, but that would be as silly as warrior not using defiance. Also, no tank has that much control over what happens to them after a hit of that size.

    Quote Originally Posted by Arkine View Post
    The only content I haven't done with WAR are coils and titan, for everything else I didn't seem to really have any major issues.
    THIS. THIS is the problem. Yes, warrior can be carried through titan. Congrats, you took hits and your healers went god mode, cool. Why? The fight would have been much easier with a paladin.

    Coils: Find me ONE video of warior tanking Cad from turn 1. Just one video. I have not been able to find a single warrior tank vid from turn one final boss. I'm pretty confident a sch with several ilvl90 pieces might be able to carry a similarly geared warrior, but a ilvl 70 healer and ilvl 70 pld can do it just fine. Why make it harder than it needs to be? You see, once you reach this content, the problems with warrior show. Its effective hp is too low, its self heals are too infrequent. So many warriors come on here and say "I can heal myself for a billion once every two minutes." Cool story, what are you doing for those other 119 seconds? Getting wrecked and killed? Awesome.

    Don't get it twisted. Its not like paladins think this is a good thing. As peopel have mentioned, the history of the game has been feast or famine for tanking class viability. Only rarely have both classes been workable. This isn't fair to either class and it shouldn't be the case that players are calling for nerfs to the class that currently works out of spite. We should all want both classes to actually work.

    Yes, warrior can tank anything pre-titan, some of those better than a pld. THIS COULD NOT MATTER LESS. All pre-titan content can be tanked by titan-egi (I'm not kidding, I've been in both castrum and pratoreum groups that did this for the lulz). It is only when we get to end game of titan hm and coils that it matters what people are playing and how they are playing, and it is then that we see the problems with warriors sustain.


    To the person that mentioned warrior + scholar. Yes and no. Yes, a sch will help a warrior. But they would help a paladin more, actually. You see, for the time that warrior has +15% healing recieved, it is true that sch shields are 15% more. But, paladins are always taking 20% less damage, so its actually a 5% advantage per mp spent by the sch.

    Ex: Adloquim crit for 1k.
    On paladin: Applies a 2k shield, because of shield oath, absorbs 2.4k damage.
    On warrior: Applies a 2.3k shield, absorbs 2.3k damage.
    Advantage: Paladin by 100 damage.

    If you REALLLLLY want to get into self healing as "making up" that 100 points, just remember, should I choose, I can chain cast a 8% effective hp buff on myself. once I run out of mana, I can still continue to cast it every other gcd by using a combo. By the time you reach the piont in fights like cad and titan where this woudl be useful, pld will have plenty of threat to not worry about loosing threat. I have done this, largely out of boredom, or because a healer died. Can you heal/shield yourself for 8% every 3 seconds?

    Please, please, please buff warrior. Grant them an aura that is a pernament +20% to healing received. This will increase their own heals and grant them the same effective hp as paladin, only in a different way. Paladin reduces up front, warrior receives more on the back end. This is also how our healers are currently balanced: SCH reduces up front, WHM restores more on the back end.
    (1)

  6. #36
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Frankly I dont see why they have not done this beforehand. Its simple math...
    Paladin takes 0.8x Damage, = 1.25x EHP and 1.25x Healing Received.
    Therefore, Warrior takes 1.0x Damage, and has a stance that gives them 25% more HP AND 25% more Healing Received.

    Once that it done, get rid of the healing mod on Wrath stacks, and make Wrath just give a little extra dps if you choose to keep the stacks, or enable you to use "useful" abilities if you spend the stacks.

    As PiedPiper said, Paladins reduce damage before it happens, while Warriors recover from damage faster after its been dealt. In the end, the amount of healing for each should be identical.
    The difference... yes, there will be a difference... is that War can parry, Pally can block and parry. War has higher aoe dps and stronger aoe aggro, Pally has almost no aoe dps, weaker aoe aggro, but slightly stronger ST aggro. War's defensive mechanics center around self healing and smaller defensive cooldowns. Pally's defensive mechanics center around larger defensive cooldowns, and pretty much no self healing... lol 200 point Cure.
    (1)

  7. #37
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Delorean View Post
    Am I supposed to care? I didn't play 1.0, and from what I heard when I decided to purchase the game, it was a completely different game.

    The only reason I wish as much is so that some of you can see how ridiculous you are being. I mean hey, let's just assume everyone playing WAR is just an idiot and hasn't figured out how to play the class after a month of doing it, because that's totally rational, very sound thought process. Not insulting at all.
    I said what I said in response to your original quote because it already happened. And during that time, the situations was entirely opposite. WAR was the best, and PLD was the worst. That wasn't even an argument. It was fact.

    My underlying point is, any experienced MMO player has been through this dance before. You're also playing a game from SE, which has notoriously been terrible at class balance (though I will admit this game fares better than the previous ones). Anyone who says WAR isn't underpowered right now doesn't know what they're talking about, but it's going to take time for SE to realize that. The best thing to do is to just deal with the imbalance until that happens. Don't combat ignorance with more ignorance.
    (1)

  8. #38
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Increase PLD dmg, give PLD more combos, let PLD use Overwhelm first... or else we aren't talking about (emote:airquotes) 'balancing' the classes.
    (0)

  9. #39
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    LAdies Ladies...

    WAR Selfheal is a joke.

    Titan HM; hit me with 1000-4500 hits, do you really think, my Healer feels any diffrence when i turn on Bloodbath oder StormsPath?
    Bloodbath heals me 20-90 per hit/dot
    Stormspath heals me 100-150 (all 7,5sec, but that a DMG Rotation and no Tank Enmity Rotation)

    dont give me that shit, Warrior are not balanced. and theres a big gap between PLD and WAR.
    (0)

  10. #40
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rios-Drakoon View Post
    LAdies Ladies...

    WAR Selfheal is a joke.

    Titan HM; hit me with 1000-4500 hits, do you really think, my Healer feels any diffrence when i turn on Bloodbath oder StormsPath?
    Bloodbath heals me 20-90 per hit/dot
    Stormspath heals me 100-150 (all 7,5sec, but that a DMG Rotation and no Tank Enmity Rotation)

    dont give me that shit, Warrior are not balanced. and theres a big gap between PLD and WAR.
    You should probably be popping 2 IBs for that, or Thrill + Conv. I don't know why you'd use Bloodbath or Storm's Path to try and mitigate Table Flip... Vengeance + Bloodbath could be of some use before Table Flip, though. But very little.
    (1)

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