*shrug* Warrior tanks just fine, requires persistent research and rotation/macro design catering to each fight but let's do some simple math coupled with some research and apply it to the developers for a second. 8 classes in the game, coincidentally 8 spots in end game content. 2 healers, 6 DPS in the game each catering to very specific tasks/buffs/play styles and this includes 2 tanks. Only 1 can hold aggro, static abilities and stats favor the paladin so the question is where does the warrior stand? We are the Off tank, designed to pick up adds and swap from pseudo tanking to pseudo DPS because, should the paladin die, we have the ability to instantly swap to tank mode and hold aggro long enough for the rez debuff to were off where the paladin uses- surprise- an ability that puts them automatically to top enmity +1 to continue the fight.