Quote Originally Posted by Kenji1134 View Post
Frankly I dont see why they have not done this beforehand. Its simple math...
Paladin takes 0.8x Damage, = 1.25x EHP and 1.25x Healing Received.
Therefore, Warrior takes 1.0x Damage, and has a stance that gives them 25% more HP AND 25% more Healing Received.
I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
# >75% = no bonus
# <75% = 15% bonus
# <50% = 35% bonus
# <25% = 50% bonus

So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.