Quote Originally Posted by Cursedsoul View Post
The need for attention and 'skill' is what makes the warrior valuable. If warriors are to be made better, make it minor. A 5% defense boost OR a 5%-10% self heal potential increase. Anything more than that would turn the warrior into another mindless job. Paladins are fine as they are.
The attention and skill is needed on behalf of the healer, not the warrior, which is where the problem stems from. If you could be as good, if not better, than a PLD by being skilled there wouldn't be so much fuss over it. A good tank is ever conscious of their team and even more so their healer, as they are the lifeline of the group. Being a warrior means you're putting extra workload on someone else, who is also doing most of the work anyway.

If said player is good at healing and triage, there's no problem. When presented with an alternative that it easier most players would take it, especially in a group environment where you want as little to go wrong as possible.

Quote Originally Posted by Cursedsoul View Post
(Side note: I wonder what people will be saying when PVP gets into the game...)
It will be melee complaining about lag and being unable to hit anyone while BLMs run around spamming Icela-err, Scathe.