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  1. #71
    Player
    StrikeField's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    42
    Character
    Kari Striker
    World
    Masamune
    Main Class
    Marauder Lv 60

    The War on Tanks

    I'm a Warrior and I'm currently working on my PLD. It's sad to see when i walk into Titan" 5khp on PLD is like 7k on war" or “let the 4k pld do it " . The gear required to pull that 7k off is expensive. All our items have to be geared toward vit. While pld can be flexible with theirs. War is supposed to have different tanking style than PLD and a lower DPS than dedicated melee classes but can hit the hardest in one go. So its sucks spending all this time leveling and not being wanted in a group. But I get. Pld has skill that grant him 0% dmg for 10"sec or he can boost his dmg reduction to like 80% for like a total of 20" secs. Like someone said pld reduce before getting hit. Which makes it easier to heal. But I think that PLd doesn't contribute much to the DPS so it takes longer to kill things. War can tank and help with DPS. War is all about taking a large amount of dmg and being able to jump back. The issue is that the healers has to be mindful of War hp cup.
    (0)

  2. #72
    Player
    StrikeField's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    42
    Character
    Kari Striker
    World
    Masamune
    Main Class
    Marauder Lv 60
    With my 7k on war . Titan punches does about 12-17k dmg with DL gear no accessories. And mt does somewhere near 4K.
    I’ve discover that war skills aren’t optimized. For ex Holmgang..wtf. Most bosses are unaffected by this low level skill. How about making it add wrath, resist enfeebling effects, boost enmity and force lock on to me for like 10" sec that would be great. Or better yet GIVE ME BACK MY WARRIOR FROM 1.0*

    Why they took this away was \dumbest mistake ever.
    Antagonize 120 sec
    Increases enmity generated by all actions.
    Collusion 90 sec
    Redirects a portion of enmity generated by target party member's next attack to you. Target must be within 8 yalms.
    Mercy Stroke wasn’t as unless as it is now. When fighting multiple mobs there’s no way im pulling off Stroke after stroke. And so with an attack that does 200dmg I could just hit critical with my tomahawk. Who cares about healing when the battle is over? It’s over I needed the healing then!
    (0)

  3. #73
    Player
    StrikeField's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    42
    Character
    Kari Striker
    World
    Masamune
    Main Class
    Marauder Lv 60
    ~These skills should help war be a tank and deal with the Hp healing issue ~
    Here’s my revisions.
    Mercy stroke should be when you parry, mercy stroke does the dmg parried back and heals 50% of that. PERFECT its viable and useful. Maybe rename Flashback ~ XD
    Add a skill to increase parry rate and dmg reduction from it.
    Fracture from 1.0 may show up in 2.0 PVP. But it would be nice to Silence some of these mobs skills.
    For ex. If I use fracture on titan’s landslide than he can’t use landslide for like 15’s secs that’s nice!
    (0)

  4. #74
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    People don't seem to understand nothing about what the warrior currently does shows their skill... its showing a healers skill you're just meat puppets getting punched in the face right now.
    (0)

  5. #75
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The topic here is not WAR is bad, but its PLD being too good. Binding coil is ilvl 90; PLD can walk in with ilvl70 and tank well while WAR needs ilvl80-90. PLD's survivability needs to be scale down to the level of WAR.
    (0)

  6. #76
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tanaya View Post
    Anyone who says WAR isn't underpowered right now doesn't know what they're talking about, but it's going to take time for SE to realize that. The best thing to do is to just deal with the imbalance until that happens. Don't combat ignorance with more ignorance.
    SE doesn't need time to realize the program design they wrote and coded. WARRIOR is working AS INTENDED. However I agree they are harder to play with than pld and by class comparison are out matched. But by design a warrior can clear all the content in game though at a very high cost by comparison to a pld party WHEN dmg mitigation is crucial to victory.

    SE will realize the fans' appeal/nonappeal to the class over time. They may adjust to aswayed their base.
    (0)

  7. #77
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by wlakiz View Post
    The topic here is not WAR is bad, but its PLD being too good. Binding coil is ilvl 90; PLD can walk in with ilvl70 and tank well while WAR needs ilvl80-90. PLD's survivability needs to be scale down to the level of WAR.
    I disagree with the NEED for any of pld down or warrior up. Then again it all has to do how HARD SE wants their content to be. For example diablo3 inferno pre patch was soooooo hard. No one could complete it....that didn't make "broke". That mean it was too hard for the gamer base. One correction a famous gamer completed it before the patch.



    Question is does SE want to even the playing field for the tanks? If so do they want the game made overall easier to play or harder??
    (0)

  8. #78
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by javid View Post
    SE doesn't need time to realize the program design they wrote and coded. WARRIOR is working AS INTENDED.
    So I guess SE intended WAR just be the inferior choice? Seems like a good design. They should also make a DPS class that caps at 150 dps, then people can yammer on about how it's so much harder to play and show's a huge amount of player skill.

    Here's a reality check. As a tank damage mitigation is always cruicial to victory.
    (1)

  9. #79
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by javid View Post
    SE doesn't need time to realize the program design they wrote and coded. WARRIOR is working AS INTENDED.
    So you're saying they suck at design? Because there are only two options. Either they can't design for shit, or they failed at implementing.
    (1)

  10. #80
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    So I was right, se didn't intend for pld to survive the current content. Maybe we can still expect a Nerf from them
    (0)

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