Actual we do know the changes. They have been pretty clear that Crystal Tower will drop gear intended to allow you to progress through Coil.Yeah it's not ready, so we don't know what changes are going to be made. They could have gear drop for War that puts it on the same level as PLD. Tweaking a game that's only in the first month of launch leads to huge problems later on. By adjusting it now for the current content, then they'll have to keep adjusting other classes to meet that content.
The whole point of class balance is that throughout the game it says even, otherwise they ping pong with buffs and nerfs. I agree War needs some tweaks, but to demand them right now is stupid since the game is still in its infancy. But to demand a nerf to PLD is also dumb. Nerfs are meant when the mechanics of a game largely favor a class. Mechanics, not play style. They are not one and the same.
Except they aren't. Yoshida said he expected no more than 100 people to have beaten Coil by 2.1. The reason Crystal Tower wasn't implemented was because they were still balancing it around having 24 people. If Coil wasn't balanced around people with ilvl70 gear they would not have released it also. I personally have tanked on WAR in nothing but DL+Relic Weapon in Coil up to Turn 4. It's possible, you don't need a PLD it just makes the randomness of the fights slightly less random. I don't know why people keep bringing up PLD as if it makes Coil faceroll easy when it doesn't. Even if WAR was buffed to PLD levels of mitigation, you would still need everyone else including the WAR to perform their job at optimal levels in order to succeed.
We know the changes are that Crystal Tower gear will be below Mythology/Allagan gear so gear is not going to magically make WAR equal to PLD. We already have ilvl90 Weapons as well in Relic+1 and the damage increase does not allow WAR to self-heal enough to offset the damage difference PLD mitigates. Also any gear that gets added for WAR will be added for PLD as well since gear is Homogenized in this game into either Tank Gear (WAR/PLD) Healer Gear (WHM/SCH) Caster Gear (BLM/SMN) and then Ranged/Melee DD each have their own set for some stupid reason.
Last edited by CurlyBruce; 10-05-2013 at 03:28 AM.
I haven't done coil yet, so I can only go off of what's in the videos. The first attempt at Cad, you hear them start to stress a bit at 4 stacks, and after the wipe you hear the WAR say outright he's surprised the healer kept him up as long as he did. Then you notice that after the first snake dies, the second one has 8 stacks, and the PLD pops Hallowed Ground. I'm fairly certain a WAR would die there.well this BC from a warroir view. he does tank cad for a bit (off tank?)
http://www.youtube.com/watch?v=I8EVwkOd2js
and turn 2 if you are curious
http://www.youtube.com/watch?v=RX8jKn6MiT0
The second video appears to be more about tank-swapping than anything (and interrupts, but that's as much a raid thing as anything). Seems like the only reason the PLD died was because a healer went down, and the PLD died during rez animation.
the first snake never died, it recombined with the other snake after the warrior died and either combined stacks or goes straight to 8 (I'm not sure which). My group does this fight the same exact way the only main difference is our group has a SCH instead of a second WHM. Personally I think they would of had it the first time if the healer on the WAR would of utilized Stoneskin.I haven't done coil yet, so I can only go off of what's in the videos. The first attempt at Cad, you hear them start to stress a bit at 4 stacks, and after the wipe you hear the WAR say outright he's surprised the healer kept him up as long as he did. Then you notice that after the first snake dies, the second one has 8 stacks, and the PLD pops Hallowed Ground. I'm fairly certain a WAR would die there.
Looks like death throes to me.the first snake never died, it recombined with the other snake after the warrior died and either combined stacks or goes straight to 8 (I'm not sure which). My group does this fight the same exact way the only main difference is our group has a SCH instead of a second WHM. Personally I think they would of had it the first time if the healer on the WAR would of utilized Stoneskin.
But, yeah, they re-merge or what have you. I'm assuming they combine stacks. Last reported numbers in the linked vid are 2&3; when the WAR retargets original it has 5, then ramps up to 8 over just a few seconds.
They are not designed to tank the same kind of mobs as good. Good at different things which is good and how FF usually works.
So PLDs are made to tank challenging raid content, and WARs are made to tank 4 mans that no one cares about? Something tells me you should stop posting.
I'm a long time FF player and you're flat out wrong xD. Ninja (wasn't designed to be a tank, but we made it one anyway) tanked just as well as pld they simply had different types of mitigations. (I preferred ninja tanks when they were good and well geared, because they rarely took dmg).
Think you're missunderstanding since you prove my point, didn't want to bring up Ninja job since not sure everyone is FFXI vet :-) Both PLD and NIN was used as tanks but not designed or rather used to tank the same mobs/events. Ninja on Odin? Nono. Ninja in Dynamis nonoI'm a long time FF player and you're flat out wrong xD. Ninja (wasn't designed to be a tank, but we made it one anyway) tanked just as well as pld they simply had different types of mitigations. (I preferred ninja tanks when they were good and well geared, because they rarely took dmg).
Etc.. Ninja on Ultima/Omega - Yes. Good at different things. Prob the same thing here in FFXIV with PLD and WAR, only out 1 month, give it 6-10 months and ppl will prob figure out events where WAR is better than PLD, who knows what crystal tower entails, hopefully a combination of WAR and PLD is optimal.
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