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  1. #41
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kenji1134 View Post
    Frankly I dont see why they have not done this beforehand. Its simple math...
    Paladin takes 0.8x Damage, = 1.25x EHP and 1.25x Healing Received.
    Therefore, Warrior takes 1.0x Damage, and has a stance that gives them 25% more HP AND 25% more Healing Received.
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus

    So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
    (5)

  2. #42
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fuuljo View Post
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus

    So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
    That would fit the idea of MRD as a class it would seem... obviously they might tamper with the numbers, but I think the concept is something that should've been there as a passive trait for MRD/WAR.
    (0)

  3. #43
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    Quote Originally Posted by PiedPiper View Post


    THIS. THIS is the problem. Yes, warrior can be carried through titan. Congrats, you took hits and your healers went god mode, cool. Why? The fight would have been much easier with a paladin.

    Coils: Find me ONE video of warior tanking Cad from turn 1. Just one video. I have not been able to find a single warrior tank vid from turn one final boss. I'm pretty confident a sch with several ilvl90 pieces might be able to carry a similarly geared warrior, but a ilvl 70 healer and ilvl 70 pld can do it just fine. Why make it harder than it needs to be? You see, once you reach this content, the problems with warrior show. Its effective hp is too low, its self heals are too infrequent. So many warriors come on here and say "I can heal myself for a billion once every two minutes." Cool story, what are you doing for those other 119 seconds? Getting wrecked and killed? Awesome.

    well this BC from a warroir view. he does tank cad for a bit (off tank?)

    http://www.youtube.com/watch?v=I8EVwkOd2js

    and turn 2 if you are curious

    http://www.youtube.com/watch?v=RX8jKn6MiT0

    im not taking side on this issue as my war tank is still lvl 30 (im trying to lvl my pgl to lvl 30 before i proceed to leveling war)
    (0)

  4. #44
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by astrobear View Post
    well this BC from a warroir view. he does tank cad for a bit (off tank?)

    http://www.youtube.com/watch?v=I8EVwkOd2js

    and turn 2 if you are curious

    http://www.youtube.com/watch?v=RX8jKn6MiT0

    im not taking side on this issue as my war tank is still lvl 30 (im trying to lvl my pgl to lvl 30 before i proceed to leveling war)
    The WAR in Turn 1 is tanking the split Caduceus which does pretty much half as much damage as the full Caduceus and even then at around 3-4 Stacks he gets absolutely destroyed while the PLD remains fine (both snakes buff at pretty much the same time after split). Basically this just shows what we've been saying all along, that WAR can do content but it's a giant handicap when you could have just brought a PLD and done it easier/safer/better. Also there is no way a WAR could have tanked the remaining snake after they killed the first one, there is a reason they burned the WAR one down first.

    As far as Turn 2, due to the mechanics of the fights you aren't really ever tanking the boss for more than 30-40 seconds at a time so survival is more on your healers keeping up with the burst for that time frame. As long as your party members are on the ball with keeping High Voltage silenced and passing Allagan Rot the only real threat either tank faces is getting hit by a triple Ballast due to bad positioning while still having the Vulnerability Debuffs. Also should a tank die a PLD could Hallowed Ground and give enough time for the second tank to raise back up and voke it off before stacks start increasing again.
    (0)
    Last edited by CurlyBruce; 10-04-2013 at 10:25 PM.

  5. #45
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I don't know anything about Coil, but I've done Ifrit and AK and CM and all that lower-end end-game stuff.

    I'd LOVE to see something like this happen, however I think it is too much change and I would never expect it:

    - Warriors get Bloodbath as a passive trait all the time at level 50. It stays @ 25% of damage done healed, but its a perma buff that is attached to Defiance. This would both improve viability, and add enmity generation from overheals (if I understand the self-heal mechanics correctly).
    - Paladins get Spirits Within taken away, and instead, they get an insta-cast, 50% of mana pool cost, 45sec CD others only heal with a rather large potency. Or you could make that a medium potency group heal that discludes the PLD, or even takes some of the PLD's health.

    It would let the WAR come up to where PLD are in terms of tanking, take away some DPS from PLDs so that WARs are the clear winner in that category, and it will add some more thinking to PLDs. WARs would be solely focused on keeping aggro and healing themselves, while PLDs can use their OPed CDs and mitigation to easy-mode tank, while providing strategic healing to the group in times of need, while taking some of the pressure off healers because the fight will be longer with less DPS coming from the PLD.
    (0)
    Last edited by Ehayte; 10-04-2013 at 10:49 PM.

  6. #46
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by CurlyBruce View Post
    The WAR gets absolutely destroyed while the PLD remains fine

    this just shows what we've been saying all along, that WAR can do content but it's a giant handicap when you could have just brought a PLD and done it easier/safer/better.
    What this thread has been saying is that the solution to war tanking is to make paladin worse.

    WAR= struggling, PLD=fine
    Solution: change PLD to struggling rather than buff WAR to fine... Logic!

    I don't think anyone would argue WAR would become too overpowered if it got a buff. But what is being asked for is a nerf to PLD not a buff to WAR.

    If one job is bad making other jobs bad so they can be on the same level of badness as the bad job just makes the game bad.
    (0)

  7. #47
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Sephirah View Post
    I'm sorry if you find the warrior playstyle stressful
    Its not so much that the warrior may find its playstyle stressful. Its that healers find its playstyle stressful (also ineffective, but thats for another time).
    (0)

  8. #48
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Pretty much. The fact that PLD can tank level 90 content without any problem, it's quite indicative of their skill. Not to mention the number of useful abilities like stun and silence, why do even have the last one?
    (0)

  9. #49
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Fuuljo View Post
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages.
    A while back I proposed something like: WAR Healing Bonus = (1-Current Hit Point %). So if the WAR was at 90% hit points, heals were 10% more effective, at 10% hit points, heals were 90% more effective. But I do really like the idea of a scaling healing bonus, however the numbers work out.
    (0)

  10. #50
    Player
    Kiaris's Avatar
    Join Date
    Jun 2013
    Posts
    73
    Character
    Kiaris Moonskar
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Love this thread..

    a Short breakdown..

    WAR's.. NERF PLD so its worse then WAR so we are wanted.

    Dev Team- WAR is fine. Lrn2play

    PLD's Lol' wut ?


    Anyone promoting PLD to get nerfed is being a Tool, I don't see PLD's running around kicking WAR's out of the party for tank slots.

    If you want to bitch at people.. Go cry Nerf at the healers and DD's for not wanting to take you... Just the same way people don't want MONK's right now...


    I leveled a WAR first.. then a PLD due to the difference. I enjoy both.
    and with that..

    Buff WAR's.. don't nerf a Job.
    (3)

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