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  1. #1
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Right now it seems bringing a WAR instead of a PLD is like willingly choosing a handicap, and no one in their right mind does that.

    I mean, sure, you can find other ways to shoot yourself in the leg (stop using summoned pets as SMN/SCH, wear swimsuits for armor - take your pick) and claim that killing stuff this way requires "moar skillz", but let's face it, there's a helluva gap between "can do it" and "can do it without causing trouble to others".
    (2)

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    The only content I haven't done with WAR are coils and titan, for everything else I didn't seem to really have any major issues.
    (1)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Frankly I dont see why they have not done this beforehand. Its simple math...
    Paladin takes 0.8x Damage, = 1.25x EHP and 1.25x Healing Received.
    Therefore, Warrior takes 1.0x Damage, and has a stance that gives them 25% more HP AND 25% more Healing Received.

    Once that it done, get rid of the healing mod on Wrath stacks, and make Wrath just give a little extra dps if you choose to keep the stacks, or enable you to use "useful" abilities if you spend the stacks.

    As PiedPiper said, Paladins reduce damage before it happens, while Warriors recover from damage faster after its been dealt. In the end, the amount of healing for each should be identical.
    The difference... yes, there will be a difference... is that War can parry, Pally can block and parry. War has higher aoe dps and stronger aoe aggro, Pally has almost no aoe dps, weaker aoe aggro, but slightly stronger ST aggro. War's defensive mechanics center around self healing and smaller defensive cooldowns. Pally's defensive mechanics center around larger defensive cooldowns, and pretty much no self healing... lol 200 point Cure.
    (1)

  4. #4
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kenji1134 View Post
    Frankly I dont see why they have not done this beforehand. Its simple math...
    Paladin takes 0.8x Damage, = 1.25x EHP and 1.25x Healing Received.
    Therefore, Warrior takes 1.0x Damage, and has a stance that gives them 25% more HP AND 25% more Healing Received.
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus

    So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
    (5)

  5. #5
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fuuljo View Post
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages. For example;
    # >75% = no bonus
    # <75% = 15% bonus
    # <50% = 35% bonus
    # <25% = 50% bonus

    So effectively a WAR would receive more healing the less health they had making recovering from burst damage easier, more efficient and rewarding for intelligent healing.
    That would fit the idea of MRD as a class it would seem... obviously they might tamper with the numbers, but I think the concept is something that should've been there as a passive trait for MRD/WAR.
    (0)

  6. #6
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Fuuljo View Post
    I think what would a better idea would be to give a WAR conditional healing bonuses based on health percentages.
    A while back I proposed something like: WAR Healing Bonus = (1-Current Hit Point %). So if the WAR was at 90% hit points, heals were 10% more effective, at 10% hit points, heals were 90% more effective. But I do really like the idea of a scaling healing bonus, however the numbers work out.
    (0)

  7. #7
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Increase PLD dmg, give PLD more combos, let PLD use Overwhelm first... or else we aren't talking about (emote:airquotes) 'balancing' the classes.
    (0)

  8. #8
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    LAdies Ladies...

    WAR Selfheal is a joke.

    Titan HM; hit me with 1000-4500 hits, do you really think, my Healer feels any diffrence when i turn on Bloodbath oder StormsPath?
    Bloodbath heals me 20-90 per hit/dot
    Stormspath heals me 100-150 (all 7,5sec, but that a DMG Rotation and no Tank Enmity Rotation)

    dont give me that shit, Warrior are not balanced. and theres a big gap between PLD and WAR.
    (0)

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rios-Drakoon View Post
    LAdies Ladies...

    WAR Selfheal is a joke.

    Titan HM; hit me with 1000-4500 hits, do you really think, my Healer feels any diffrence when i turn on Bloodbath oder StormsPath?
    Bloodbath heals me 20-90 per hit/dot
    Stormspath heals me 100-150 (all 7,5sec, but that a DMG Rotation and no Tank Enmity Rotation)

    dont give me that shit, Warrior are not balanced. and theres a big gap between PLD and WAR.
    You should probably be popping 2 IBs for that, or Thrill + Conv. I don't know why you'd use Bloodbath or Storm's Path to try and mitigate Table Flip... Vengeance + Bloodbath could be of some use before Table Flip, though. But very little.
    (1)

  10. #10
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Pretty much. The fact that PLD can tank level 90 content without any problem, it's quite indicative of their skill. Not to mention the number of useful abilities like stun and silence, why do even have the last one?
    (0)

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