Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50

    No plans to fix the atrocious netcode?

    So, this thread got locked with a semi-canned response telling everyone in it to go post in the website feedback forum instead. I guess that means the piss-poor 300ms client polling that can and does absolutely ruin the game for (some) players isn't a concern for the devs?

    Between this and the "Yeah, combat kind of sucks, but we balanced the game around our clunky, cumbersome, unresponsive gameplay" reply to the off-GCD thread, it's good to know that nobody should be paying money for this game.

    FFXIV is pretty, and it can be fun, but the simple fact remains that this game is, on a mechanical level, utterly inferior to a lot of other similarly-and-lesser-priced options on the market. ARR Developers really need to pull their heads out of their asses and address some core gameplay issues rather than stating "working as intended" or ignoring them outright.

    If FFXIV ARR is working as intended, SE sure as hell didn't do a very good job. They should maybe consider firing most of the staff and remaking the OWAIT...
    (63)
    Last edited by Unruhe; 10-02-2013 at 03:29 AM.

  2. #2
    Player
    Treble's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Treble Elysian
    World
    Leviathan
    Main Class
    Lancer Lv 60
    I honestly think that they simply feel that the slower/clunky gameplay with those delays is a signature for final fantasy now, and that they actually WANT it to stay that way. They easily coulda fixed all that shit back in the games development process if they really wanted to, lol.
    (5)

  3. #3
    Player
    Dazusu's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Daz Burrows
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    If they wanted slow and clunky, they should have programmed it that way - not had it be a by-product of crap netcode and non-existent client prediction.
    (18)

  4. #4
    Player
    Yamisniper's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Yami Dragonslayer
    World
    Diabolos
    Main Class
    Pugilist Lv 23
    i think its accepted as a bug
    (1)

  5. #5
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    It's probably fine in Japan Datacenters so nothing to worry guys. The JP Community is fine
    (27)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  6. #6
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Seraphe View Post
    It's probably fine in Japan Datacenters so nothing to worry guys. The JP Community is fine
    Japan data centers use the same code as the NA datacenters. The only difference is that EU servers are based in NA and people in EU get 300 ping to servers they should be getting sub 100 to. I get 70ms to my server and have no issues with lag or ability delay at all (not including the animation delay that was intentional)
    (0)

  7. #7
    Player
    RobotoInu's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Narin Clain
    World
    Hyperion
    Main Class
    Archer Lv 31
    Net-code seems fine. Mechanics are running as expected. GCD is acceptable.

    Solution: Go play a different game if you don't like this one.

    -RobotoInu

    *EDIT* as for the ping. 300ms is still playable in an MMO. although, you may want to try other servers to test to see where you can get a better ping.
    (4)
    Last edited by RobotoInu; 10-02-2013 at 03:23 AM.

  8. #8
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RobotoInu View Post
    Net-code seems fine.

    <snip>

    *EDIT* as for the ping. 300ms is still playable in an MMO. although, you may want to try other servers to test to see where you can get a better ping.
    Yeah, the netcode seems fine. Totally fine.

    As to your edit, whether you realize it or not, everyone is playing with a variable ping that can be up to 300ms + your normal ping. In case you couldn't be bothered to familiarize yourself with the thread I linked, here's the short version:

    Per Yoshi himself, the server handles all calculations regarding player positioning. The server polls the client every 300ms to determine whether a player moves or not. It uses no predictive functions and doesn't re-confirm with the client before determining a result. This means that it is entirely possible to run clear of an AOE attack, but if you were cutting it close and are unlucky, the last time the server bothered to check your position before the cast completed still had you inside the AOE area. I have been killed by boss mechanics standing in the only safe area of a fight, on top of teammates that survived.

    If you play any class with spells, you can see this polling in action very easily. Start casting a spell and then move near the end of the cast. Sometimes the spell will interrupt. Sometimes, the cast will complete. This is because of the polling. Similarly, if you quickly move and then initiate a cast as soon as you stop moving, sometimes the cast will work, and other times it will generate a false "interrupt" because the polling intervals (and trust in the client) are so poor that the server thought you were still moving, and so it interrupts the spell.
    (26)

  9. #9
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Unruhe View Post
    Yeah, the netcode seems fine. Totally fine.
    Completely agree with you.

    This home made engine is coded poorly, the netcode is horrible and the tickrates are too high. I can play other mmos better than this one, with a 5* higher ping.

    They copied so much from other games, they should've used an engine that actually works.

    This is the reason we won't sub btw (oh and the lack of content).
    (2)

  10. #10
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RobotoInu View Post
    Net-code seems fine. Mechanics are running as expected. GCD is acceptable.

    Solution: Go play a different game if you don't like this one.

    -RobotoInu

    *EDIT* as for the ping. 300ms is still playable in an MMO. although, you may want to try other servers to test to see where you can get a better ping.
    Ya sure have low standards... And telling a paying customer to "go play some other game" sure is the right thing to say here
    (1)

Page 1 of 4 1 2 3 ... LastLast