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  1. #1
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50

    No plans to fix the atrocious netcode?

    So, this thread got locked with a semi-canned response telling everyone in it to go post in the website feedback forum instead. I guess that means the piss-poor 300ms client polling that can and does absolutely ruin the game for (some) players isn't a concern for the devs?

    Between this and the "Yeah, combat kind of sucks, but we balanced the game around our clunky, cumbersome, unresponsive gameplay" reply to the off-GCD thread, it's good to know that nobody should be paying money for this game.

    FFXIV is pretty, and it can be fun, but the simple fact remains that this game is, on a mechanical level, utterly inferior to a lot of other similarly-and-lesser-priced options on the market. ARR Developers really need to pull their heads out of their asses and address some core gameplay issues rather than stating "working as intended" or ignoring them outright.

    If FFXIV ARR is working as intended, SE sure as hell didn't do a very good job. They should maybe consider firing most of the staff and remaking the OWAIT...
    (63)
    Last edited by Unruhe; 10-02-2013 at 03:29 AM.

  2. #2
    Player
    Treble's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Treble Elysian
    World
    Leviathan
    Main Class
    Lancer Lv 60
    I honestly think that they simply feel that the slower/clunky gameplay with those delays is a signature for final fantasy now, and that they actually WANT it to stay that way. They easily coulda fixed all that shit back in the games development process if they really wanted to, lol.
    (5)

  3. #3
    Player
    Dazusu's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Daz Burrows
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    If they wanted slow and clunky, they should have programmed it that way - not had it be a by-product of crap netcode and non-existent client prediction.
    (18)

  4. #4
    Player
    Yamisniper's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Yami Dragonslayer
    World
    Diabolos
    Main Class
    Pugilist Lv 23
    i think its accepted as a bug
    (1)

  5. #5
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    It's probably fine in Japan Datacenters so nothing to worry guys. The JP Community is fine
    (27)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  6. #6
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Seraphe View Post
    It's probably fine in Japan Datacenters so nothing to worry guys. The JP Community is fine
    Japan data centers use the same code as the NA datacenters. The only difference is that EU servers are based in NA and people in EU get 300 ping to servers they should be getting sub 100 to. I get 70ms to my server and have no issues with lag or ability delay at all (not including the animation delay that was intentional)
    (0)

  7. #7
    Player
    RobotoInu's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Narin Clain
    World
    Hyperion
    Main Class
    Archer Lv 31
    Net-code seems fine. Mechanics are running as expected. GCD is acceptable.

    Solution: Go play a different game if you don't like this one.

    -RobotoInu

    *EDIT* as for the ping. 300ms is still playable in an MMO. although, you may want to try other servers to test to see where you can get a better ping.
    (4)
    Last edited by RobotoInu; 10-02-2013 at 03:23 AM.

  8. #8
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I'm on a Japanese server, the only issue I have is when there is like 500 players in the zone at one spot.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    skillface's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Etria Nyx
    World
    Exodus
    Main Class
    White Mage Lv 79
    Quote Originally Posted by Meleoffs View Post
    Japan data centers use the same code as the NA datacenters. The only difference is that EU servers are based in NA and people in EU get 300 ping to servers they should be getting sub 100 to. I get 70ms to my server and have no issues with lag or ability delay at all (not including the animation delay that was intentional)
    Oh you do, you just don't realize it. Thanks to the internal tick rate being 300ms, everyone has a bare minimum of an effective 300ms latency, regardless of where you live. Of course living outside of the US or Japan exacerbates the issue (to the point where if you're in Europe, Australia or any other area like that you're better off playing any other MMO, hell I get better performance with EVE Online as an Australian and the server is in LONDON).

    Stop making excuses for SquareEnix. Other MMOs do NOT have this issue (other than SWTOR but even they managed to fix that I think, at least I haven't heard people complaining about it for ages, unless it's just because nobody plays it anymore).

    "Well then move to a Japanese server" I hear you say. I was on Tonberry during Beta Phase 4, it wasn't much better than it is right now. Even though it's around 150ms to Japan vs. the 300ms to Montreal, you still have that internal 300ms to worry about, which (in the best case scenario) halves the benefit of playing on JP servers.
    (13)
    Last edited by skillface; 10-02-2013 at 03:28 AM.

  10. #10
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reika View Post
    Dunno why they don't just come out with this one already xD
    LOL. This!
    (0)

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