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  1. #11
    Player
    Salem_Rain's Avatar
    Join Date
    Sep 2013
    Location
    Reach Haven
    Posts
    105
    Character
    Salem Rain
    World
    Balmung
    Main Class
    Marauder Lv 50
    This is very informative. Learning lots of good stuff here.
    (0)

  2. #12
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    a tank who knows his stuff will cancel the regen before pulling.

    but then, a tank who had the humility to learn won't blame you like a school kid either........

    so it's better be safe than sorry and use regen sparringly xD after all, trash pulls shouldn't give you problems
    (0)

  3. #13
    Player
    nekochen's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Karin Shironeko
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Correct me if I'm wrong.

    Healers generate enmity on 50% efficiency, and it's shared across multiple mobs.
    For example, regen ticks for 348, that's 174 enmity generated. If 3 mobs are pulled, that 174 enmity is shared so each would only have 58 enmity.

    Tank generates enmity on 300% efficiency, so for tank to pull off a 58 enmity regen tick on 3 mobs, he would have to do 20 dmg to each. Now I'm not sure how much enmity flash generates, but could it be less than 58 enmity? Now I'm sure as heck that shield lob doesn't do 19 damage at level 50...
    (0)

  4. #14
    Player
    Bane766's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ymylee Twistfate
    World
    Diabolos
    Main Class
    Conjurer Lv 36
    Yeah it would be ill advised to put it on before the pull, as these others have said, as then you are pulling aggro right away when you shouldn't be. Put it on once the tank already has threat. I may not be 50 yet, but I have played a healer in other games, and HoTs usually work the same way.

    As a former tank, I wouldn't want it on there either.
    (0)
    Douleur Peur Mort

  5. #15
    Player Bruiser_Cruiser's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Skeeter Valentine
    World
    Goblin
    Main Class
    Conjurer Lv 53
    I specifically try to not use regen if the pull of mobs is almost dead because im scared tank will pull next group while regen still ticking and i will get all the hate. I def NEVER use regen on a tank before the pull is made. That is just asking for trouble.
    (1)

  6. #16
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    I'm learning good stuff here too... I could be wrong, but I think in 1.0, regen gave you enmity when you first cast it and not on a per tick basis, so if you did it pre-pull you didn't have to worry about getting hate from that healing. That definitely makes it a little harder to use more effectively.

    It seems silly to me though that it would generate enmity though if there is no actually effective healing done (tank at full HP). Can anyone confirm this? Working as intended?
    (0)

  7. #17
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I tend to forget about Regen on me, mostly because at 40, i still get WHMs who spam cure at me when Ive taken a sliver of damage and don't use Regen.

    However, on the occasions i do get a WHM who uses Regen, I can get through an entire dungeon without losing any trash on a pull to them, because my pull 'rotation' is Tomahawk->Brutal Swing->Overpower->Flash->BB Combo.
    Tomahawk tags them, the animation delay on Overpower means the mobs all reach my cone of effect by the time the animation lands the damage, Brutal Swing just keeps {1} locked up in case the DPS decide to get started early. There is never a chance for the mobs to get past me to the Healer.

    Tanks who lose mobs on pull to Regen, and let them actually reach the healer, are tanks who don't know how to properly initiate a trash pack.
    (0)

  8. #18
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    So many experienced healers! Thank you for contributing.
    (0)

  9. #19
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Just don't cast regen right as the tank pulls a pack of mobs and you should be fine. Also don't overheal, we don't need to be at full hp all the time, only during certain situations like when we're about to take huge spike damage. I myself prefer a healer who assists with doing damage to mobs instead of just dancing around waiting to cast cure/physick every 10 seconds or so.

    Remember, your job as a healer is not necessarily to keep the tank at full hp (unless the situation calls for it like titan's table flip and in coil) but to keep him alive throughout the whole fight.
    (0)

  10. #20
    Player
    Kobolt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Kobolt Caerulos
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    A good rotation i go through is to Stone the tank in the beginning, which allows him to take a few hits while building aggro. next thing I do is use Cure II followed by another stoneskin and immediate regen. if you get the cure 3 crit, use it if the DPS are bunched and can use a group heal. Remember to always use Divine seal when possible to increase your healing. Presence of mind should be rarely used, only for situations where you need to heal a single target as rapid as possible.
    (0)

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