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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    The flawed Logic of Vit stacking is the idea that your HP points make you a better WAR. It adds a lot to your surviving, but in the end a Vit-stacked WAR is just a Terrible PLD.
    To be an effective tank, WAR must at a bare minimum do three things:
    1. Hold aggro
    2. Reduce healer load sufficiently that healers can manage
    3. Not die
    WAR can do 1 no sweat. WAR is inferior to PLD at 2, and STR (marginally) helps this. However, STR-built WAR is unable to complete 3, which makes that WAR unable to function as a tank at endgame. That is why people are migrating to pure VIT. I've said it many times: STR will make you a better tank than VIT for all pre-endgame content. However, once you reach a certain damage threshold, all the STR in the world won't prevent the inevitable and unavoidable wipes. That threshold is reached in BC, and adding VIT is mandatory until gear is sufficient to reduce damage threshold such that your tank can withstand the big hits without keeling over.

    It's not really that complicated. Because the job has no direct mitigation abilities, WAR has to be able to absorb hits innately before it drains the health back, and WAR has no more eHP than PLD. This is the gaping hole which forces WAR to dump everything into VIT to be viable. Once you have reached an HP number which give you enough of a buffer to survive, you can dump points into STR at your leisure.

    Quote Originally Posted by BattleShipSkyLobster View Post
    Nonsense
    *headdesk*

    Because eHP is identical, there is actually no reason to dump all PLD points into VIT if the game can be tanked at all with WAR. WAR does not out-damage PLD when you compare Sword Oath to non-Defiance WAR. It only outdamages PLD in tank stance, and one tank isn't using a tank stance much of the time. WAR self-healing is less than Wrath's healing bonus, and PLD is stomping Wrath's healing bonus in terms of eHP as well (15% for 5 stacks of Wrath, effective 25% for Shield Oath). They are not remotely balanced. But please, regale us with the mathematical proofs that you don't have because you haven't bothered to consider the issue at all.

    You're one of those people who just believes that everything is magically innately balanced because developers are, like, totally infallible and stuff. News flash: developers are people too, and they make mistakes. WAR is gimped. Get over it. If you like playing a gimped class, then more power to you, but don't come here spouting bullshit.

    Quote Originally Posted by Ysarel View Post
    You strike me as the kind of guy who fulltimes Defiance. Am I correct?
    He has a level 2 Marauder. He's a PLD who is main-tanking everything and probably never turns off Shield Oath. He's going by his FC, not by his own experience, which is probably why he doesn't consider the use of turning off Defiance.
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    Last edited by Gamemako; 10-03-2013 at 05:03 AM.

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    To be an effective tank, WAR must at a bare minimum do three things:
    1. Hold aggro
    2. Reduce healer load sufficiently that healers can manage
    3. Not die
    WAR can do 1 no sweat. WAR is inferior to PLD at 2, and STR (marginally) helps this. However, STR-built WAR is unable to complete 3, which makes that WAR unable to function as a tank at endgame. That is why people are migrating to pure VIT. I've said it many times: STR will make you a better tank than VIT for all pre-endgame content. However, once you reach a certain damage threshold, all the STR in the world won't prevent the inevitable and unavoidable wipes. That threshold is reached in BC, and adding VIT is mandatory until gear is sufficient to reduce damage threshold such that your tank can withstand the big hits without keeling over
    I know that's what I said!
    (1)

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I know that's what I said!
    Oh? I apologize if I misunderstood you, then. I thought you were saying that going with a balanced approach was the goal, rather than building to the reserve threshold.

    Welp, if we're in agreement, then nothing to see here. Moving on!
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  4. #4
    Player
    Ysarel's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Y'sarel Khai
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    I've said it many times: STR will make you a better tank than VIT for all pre-endgame content. However, once you reach a certain damage threshold, all the STR in the world won't prevent the inevitable and unavoidable wipes. That threshold is reached in BC, and adding VIT is mandatory until gear is sufficient to reduce damage threshold such that your tank can withstand the big hits without keeling over.
    Well said.

    He has a level 2 Marauder
    Ha, I didn't even catch that. Shield vs Sword Oath is a reasonably similar question then since PLD is his only 50.

    It's not a hard concept to grasp, but I see tanks fulltiming their defensive stances in some fairly ridiculous situations and slowing the group down for nothing. Substantially higher cost of switching stat allocations aside, it's not all that different from allocating STR vs VIT.
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