Actually by your own math WAR does more damage.
It is not until a WAR is in the group that a PLD's damage sees an advantage because of the Storm's Eye debuff. WHICH is a bit of a grey area....
Honestly it is not really fair to give PLD full credit for a DPS increase gained from an ability used by another class. Generally if x job provides the debuff than that job gets credit. So you can just as easily say that 'extra' damage a PLD does because of Storm's Eye belongs to the WAR NOT the PLD.
But to be fair as possible I find in such situations that since the WAR wouldn't get added damage without a PLD and a PLD won't get that extra damage without a WAR. That the dps increase is split 50/50. So if there is a 20 dps increase from SE then 10 of that is attributed to PLD and 10 of that is attributed to WAR. And since the difference between 10 and 10 is zero. You're back and square one with WAR doing slightly more damage.
And a little more on the topic, I don't know if you are unaware or simply find it inefficient. But WAR is able to go in and out of Defiance while in combat. What does this mean for WAR DPS?
It means once a minute a WAR can turn on Defiance, pop Infuriate, let loose Inner-Beast and turn off Defiance. To add a little icing on that cake, Internal release also shares the 60s cooldown. So every minute that can be a 300 potency attack with a 30% bonus to crit chance.
And also means every 180s a WAR can effectively turn on Defiance, pop Infuriate and then Unchained > Berserk, combo as normal and Inner Beast and turn off Defiance.
And on the topic of Brutal Swing. Yes its damage might be crap... but if you aren't worried about building up the enemy's stun resistance it is FREE crap. Just every 30 seconds between cooldowns free.
And on the topic of AoE damage. If you think a PLD can touch a WAR.... haha...ha...ha...hahaha. Yes, Overpower is expensive. But you act like a WAR has to spam it to the high heavens to compete with PLD. If you include Maim, OP has a potency around 144. PLD's CoS has a potency of 220-250. That means all a WAR has to do is use OP just twice every 25 seconds. Then you add in the buffs and the fact that because of the cooldown PLD can only fit two CoS in FoF and WAR can fit... roughly 7 into Berserk. And if they are taking advantage of their stance, every minute they can do the above stance dance but instead of using IB just pop off Internal released buffed Cyclones.
Since you like math I have a fairly simple word problem for you:
If a WAR engages, with Heavy Swing > Maim > Defiance > Infuriate > Berserk > Steel Cylcone > Click off Defiance > Spam Over Power until Pacified and then went immediately afk to make a sandwhich. How much time does the WAR have to make that sandwich until a PLD makes up the difference in AoE damage using CoS?
Of course threat wise arguing which is better between either class is just too derp-mode for me. End of the day both classes can successfully hold hate in their sleep. Its like arguing which is better to shoot fish in a barrel with... either way you end up with a bunch of dead fish.
As for the original point of this topic.... Vit is the easier option. Str you will struggle a lot but as someone said before str's returns gets better and better with gear. Same can be said for vit (higher defense means higher ehp) but in the end it boils down to playing style. If you are a reactive WAR who like sitting on your stacks and sticking to SE/BB, Vit will serve you better. If you are an active WAR who is less frugal with stacks and gets SP in whereever it can fit in, str will serve you better once you get the gear to make the most of your returns.


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