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  1. #1
    Player
    Crashar's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Crash Everest
    World
    Odin
    Main Class
    Archer Lv 50

    Respawn at nearest waypoint

    I'd like to suggest having the respawn system changed so we simply spawn at the nearest waypoint instead of having this registry nonsence, it serves no real purpose apart from being a "feature" that's actually bad.

    Now I do like the idea of registering my self at a certain area so I can simply recall my self back there without the cost of teleporting as there's enough gold sinks in the game as it is, but simply having the nearest area respawn would provide a smoother gameplay experience if the unfortunate happens.
    (0)

  2. #2
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    I think we should be given a choice of nearest Aetherite or return point personally.
    (1)

  3. #3
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    If you had the option to respawn at the nearest aetherite in the area, then the Return spell would either be removed from the game or would not be free anymore. The only reason it's free now is because your Home point is tied up in having to balance risk VS convenience. You can either have the peace of mind to know that if you die you won't have to travel halfway across the world, or you can have the benefit of being able to freely teleport to a location than is useful and convenient for your everyday purposes.

    It's basically a cross between the well-known concept of a "gold sink" and the less talked-about "time sink." Every MMO has these things built in, to varying degrees of subtlety. When they're implemented cleverly, it feels like the devs are throwing players a bone -- but if it's overt and intrusive, the game feels like a grind.

    Of course, SE may decide to adjust this in time. But, they know what it means for their game to do so. It means characters overall will be progressing that much faster through the content. There are times when game devs want that, and times when they don't.
    (0)