
Couldn't agree more. :\Vertical progression makes gear stats boring and flavorless and the easy race to endgame makes anything >lvl50 pretty much irrelevant. Given enough time, all players will look exactly the same because there is a clear 'BEST' gear in the game per job. Sadly, Yoshi is highly in favor of vertical progression as well as turbo-leveling, and so that's what we have to work with.



Let's hope that as the cap is raised, we see gear progression begin to branch out (ie, more interesting stats) and crafters become a vital component in the procurement of future gear.
Even materia with new stats could be a game-changer in this regard.
Maybe in the essence of time spent, DL is the better way to go for most people but the fact there is another viable option is enough for me. The fact that HQ ilvl70 crafted gear CAN be dyed and have materia slotted into it is enough to make me want that over the DL, even if it does suffer in a few points of defense. (or whatever)
And honestly, crafting has been a totally different experience for me than it has for you apparently. I created an FC dedicated to help new players progress themselves and be prepared for end game and what's to come. As a GSM, I can absolutely give every member of my FC a new set of HQ jewelry appropriate for their levels, and the responses I get from them when they see their presents in the mail keeps me fueled to continue. Since my miner is the same level as my GSM (currently both 41-42 respectively) it costs me literally nothing but a few minutes of my time to make someone's day.
And in contrast to what one of the replies I saw, you can not and do not get jewelry to replace what you have through natural side quest progression. Some, yes. All? No way. Many sidequests will make you choose a ring for DoW or a bracelet for DoM and then you get no other viable choices. And to top it off, I craft nothing but HQ jewelry which is far and beyond the normal stuff in terms of stats. Those extra points add up when you have 5 slots.
This may all become irrelavant when everyone hits 50, but not everyone gets there at the same time. So what some of you may think as a waste of time, some of us also feel like it is a great part of the game that has helped us progress through to endgame.
To finally answer the question that the OP posed: Why are we doing it?
Because some of us enjoy doing it. Why should there be any other reason?
I like to keep my equipment up to date so every time I level I check the spots where i'm missing and I buy crafted gear but I don't level particularly fast so it works out great for me. I would like to thank the crafters that actually put stuff on sale at all levels.![]()



Agree right now crafting is pointless, I only hope that in 2.1 they will have better cratable gear and hopefully it won't be as insane to get the mats as the ilvl70 stuff.
I would much prefer to see the mats drop in CT, housing will have A LOT of craftable stuff also.



See my signature.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
Actualy i don't see why to buy DL gear.. because once you get into the coil you get new gear and u will destroy all your DL because it's obsolete
I like to craft armor and weapons for my Scholar as I level. Sure I can just level up on dumb FATEs and get quest gears but thanks to having good armor my dungeon progression has been very smooth. So far the worst dungeon for me was my first encounter with storymode Titan but I hear people having issues even before that. Usually it's because they are under geared. People say gear doesn't matter until 50 but in fact it does and it has made a difference in my story progress. But yea to each their own I guess, I can definitely see crafting being "pointless" if you like to run dungeons to farm for gear (which I do not.)
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