For the millionth time, it's glaringly obvious how large a role dlvl serves in the dmg and acc calculations. That is why the difficulty is so drastically different between star levels on leves. You mistakenly put too many stars so the mobs are 15+ ranks higher than you and it takes forever to kill one while they do lots of damage to you. Lower the stars so that they are only 7 ranks higher than you, and proceed to slaughter them, if not OHKO.
You want math? Here you go.
http://ffxiv.zam.com/forum.html?foru...07363078848581
You get nowhere near the same sorts of damage bonuses by just equipping better gear or boosting your stats more.1. Effect of (DELTA)PlayerRank/MobRank: 48 VS 55,56,57,58,59
- Conclusion:Scourge's HITAVG & CRITAVG increases due to a function in direct proportion when the (DELTA)PlayerRank/MobRank increases. Further, there seems to be a point where the rank difference dramatically changes damage. This was observed on the Rank 59 mob.
- Data Citation: See spreadsheet. Normally the DMG change a mere 1-4%, but between mob ranks 58 and 59, the DMG changed a whopping 16-20%! This may be due to the mob stats not being set consistently, not necessarily the damage formula.
- Discussion: The scaling is consistent and matches my Phantom Dart test exactly. Damages scales exponentially, such that the closer the player rank is to the mob rank, the less damage changes when mob rank changes. Apparently from this data, the (DELTA) Mob/Player Rank dramatically affects the damage inconsistently, not on a smooth curve. These conclusions are the same as in my Phantom Dart experiment.
That because glad gear (full plate armor) has % dmg reduction properties, glads usually have more VIT than pgls, glads reduce their dmg by using a shield, and glads have dmg reduction skills like rampart, sentinel, and are probably using defender, as well.
Again, hardly anyone is saying that gear and stats have absolutely no effect. They do, but the main point of this entire thread is that gear and stats are far overshadowed by dlvl, and that the way to make gear and stats more important to the player is by decreasing the influence dlvl has on those damage and accuracy equations.