Stats are broken because dLVL is the driving force in dmg calculations. People keep saying but stats are broken wait till they fix them then it will all make sense! NO stats will never be fixed unless they fix dLVL first. Being able to allocate stats makes testing easy, pick any mob above your lvl and go fight it with all base 16 stats (bring a tank and healer to hold mob). Then dump all your stat points into the attribute of your choice STR/INT w/e. it doesn't take complicated parsing to see that your dmg change going from 16 STR to 150 STR was only 20-25. Anything over 10 lvl's of you and dmg is virtually unchanged by adjusting stats. This ruins gear choices, custimization, stat builds, and allows every job to currently tank since defense doesn't play a big enough role in mitigating dmg its mostly dLVL. This is why most any job that can keep hate can tank anything we have right now.