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  1. #31
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    [dev1027] Balancing of enemy attributes

    This was the best tag I could find to fit this. One of the biggest balance issues in the game is currently the over-importance of level difference (dLVL) on all aspects of combat formulae. This is most apparent when fighting a mob much higher level than you and getting 1 shot for 3000+ damage; or likewise, being level 50 and fighting a lvl1 rat.

    In XI, level difference affect formulas, but not nearly to the extent they do in XIV currently. The biggest issue with this is that the dLVL component of the formulas are so important that they make all other components like stats almost irrelevant. In order to balance stats, you must first balance the dLVL component of the formula, or stats will never matter.

    Because of this, the current best attacks for high level mobs, especially NMs, are moves that IGNORE the level difference component. The best example is Shadowsear, which has static damage. DoTs also would count as they do the same damage regardless of level. Others include Punishing Barbs and Bloodletter. In case you haven't seen the trend, a lot (or most) of these moves are THM moves. This is why THM is the strongest damage dealer on hard mobs - they have the most moves ignoring the level difference in the formula.
    And this mean....?thm is op ?
    Seriusly, we know stats are broken,and then level difference it's the only thing than matter. And that's because they fixing it. don't mean the current, or future, formula will work necessarly like before, or like ffxi
    (0)

  2. #32
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    Really? Thats all you got from that quote... That THM was broken?

    Heres the most important part because you seem to need help:

    The biggest issue with this is that the dLVL component of the formulas are so important that they make all other components like stats almost irrelevant. In order to balance stats, you must first balance the dLVL component of the formula, or stats will never matter.
    You cannot balance stats unless you balance dLVL. What this is saying is that your Rank vs Mob Rank plays such a huge factor that even the biggest changes in gears or stats is negligent. Just by lowering the dLVL portion of the formula that would make stats and gear matter.
    (0)
    Last edited by Kurokikaze; 05-10-2011 at 11:10 PM.

  3. #33
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post

    Seriusly, we know stats are broken,and then level difference it's the only thing than matter. And that's because they fixing it. don't mean the current, or future, formula will work necessarly like before, or like ffxi
    Seems a lot like what i'm saying.Basicly, fix the formula.
    (0)

  4. #34
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    Then what are you asking for? What is the point of this thread?
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  5. #35
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    Stats are broken because dLVL is the driving force in dmg calculations. People keep saying but stats are broken wait till they fix them then it will all make sense! NO stats will never be fixed unless they fix dLVL first. Being able to allocate stats makes testing easy, pick any mob above your lvl and go fight it with all base 16 stats (bring a tank and healer to hold mob). Then dump all your stat points into the attribute of your choice STR/INT w/e. it doesn't take complicated parsing to see that your dmg change going from 16 STR to 150 STR was only 20-25. Anything over 10 lvl's of you and dmg is virtually unchanged by adjusting stats. This ruins gear choices, custimization, stat builds, and allows every job to currently tank since defense doesn't play a big enough role in mitigating dmg its mostly dLVL. This is why most any job that can keep hate can tank anything we have right now.
    (0)

  6. #36
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    Like I said, not much testing was needed to see this. I mean this shit was pretty apparent even in beta.

    Edit: in before we're out of beta?
    (0)

  7. #37
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    dLvl is broken ACROSS the board. It is WAY too dominant in crafting, battling, and gathering.
    Nothing else matters. Your skills don't matter. Your traits don't matter. Your weapon barely even matters.

    The entire system is a ruse meant to trick players into thinking what they do impacts their outcomes. They intended for it to be "less hardcore" and a more forgiving system, where elitists couldn't hold the game for ransom like they did in XI.

    Unfortunately you can't fix that problem by creating a lie.
    (3)

  8. #38
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Kurokikaze View Post
    Really? Thats all you got from that quote... That THM was broken?

    Heres the most important part because you seem to need help:



    You cannot balance stats unless you balance dLVL. What this is saying is that your Rank vs Mob Rank plays such a huge factor that even the biggest changes in gears or stats is negligent. Just by lowering the dLVL portion of the formula that would make stats and gear matter.
    do you realize that mathematically the damage due to dlevel probably acts as a hyperbola, this means that at the extremes the effect is most noticeable, but when it is close the effect becomes negligeable.

    Also when fighting something that overpowers your stats, and you are dealing with basically your minimum damage, dlevel will be the only thing you can easily change, like for example if a monster has a retarded amount of defense.
    the fact that shadowsear ignores dlevel, may in fact be true, but what really makes it hax is it probably also ignores defense, static dots. Its like using spirits within on admantoise, its not hax because of delevel, its hax because it DOES DMG THAT DOESNT CHECK AGAINST A HIGH DEFENSE MONSTER. the same reason why bio would own a monster with low hp, but 90% damage reduction to attacks.

    YOUR DATA IS NOT ENOUGH you are not looking at things with a formula, you are looking for direct line information, when the formula is probably way more complex.

    In the formula on the past page you would notice the most difference by gaining a level, but you know what, your damage would still suck compared to everything else. this is because the NM ISNT hard because of DLEVEL its hard
    BECAUSE OF ITS STATS. DLEVELS EFFECT IS STRONGEST WHEN THE LEVEL DIFFERENCES ARE DRASTIC. i can tell you right now, that DLEVEL IS NOT A DRASTIC FACTOR FOR MONSTERS UP TO 12 LEVELS HIGHER THAN YOU.
    you know this because you can solo a monster 10 levels higher than you without a problem, and fight in groups monsters 17 levels higher without insane difficulty.

    It is highly likely that it is not DLEVEL THAT IS CAUSING YOUR STATS TO BE NEGLIGIBLE ON AN NM but the fact that his stats outweigh yours by so much.
    (0)

  9. #39
    Player
    Evangela's Avatar
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    Evangela Monterossa
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    Balmung
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    Ninja Lv 90
    Quote Originally Posted by Peregrine View Post
    dLvl is broken ACROSS the board. It is WAY too dominant in crafting, battling, and gathering.
    Nothing else matters. Your skills don't matter. Your traits don't matter. Your weapon barely even matters.

    The entire system is a ruse meant to trick players into thinking what they do impacts their outcomes. They intended for it to be "less hardcore" and a more forgiving system, where elitists couldn't hold the game for ransom like they did in XI.

    Unfortunately you can't fix that problem by creating a lie.
    I like this!

    this game is about rank and SE never accept this. they use dLvl to hide the truth about this game is completely unfinish and try to fix it quietly
    (0)

  10. #40
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    ^ mouthbreathing.

    And thats why you use the Lv1 critters as the control because if it works one way the opposite is most likely the case.

    You have yet to disprove anything using proof yet you keep asking for proof.
    (1)

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