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  1. #1
    Player
    Trya's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Trya Moonshadow
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    Monk useless against Stoneskin (repost)

    I was doing Manor and the final boss has adds that cast Stoneskin on boss. Now the boss has Stoneskin I do normal dps rotation and find out that my stances aren't changing, in fact nothing is happening when my skills do 0 damage. So I have to spam Bootshine until Stoneskin breaks off. This is gonna be Hilarius when pvp arrives all you have to do to beat a monk is apply Stoneskin to yourself, auto win.

    This was posted by Mod and then my thread was closed.

    Greetings all

    We appreciate you taking the time to report this concern you are having to us. However, since this sounds like feedback rather than a bug report, I will be closing this particular thread. We welcome you to post about this concern in the "Website Feedback / Suggestions" forums in order to discuss changes you would like to see done to the game. Thank you

    Regards
    Xetyline

    This is obviously a bug, unless you wanted Monks to fight with their hands tied. But I'll post here because its working as intended right?
    (1)

  2. #2
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    There is no real pvp in ff14, and will never be.
    And don't let minions rebuff boss. Kill them.
    (0)

  3. #3
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Pvp skills will be different than the standard set.
    (0)
    I like frog

  4. #4
    Player
    Xenob's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    48
    Character
    Oni Sixx
    World
    Goblin
    Main Class
    Archer Lv 50
    Easy fix, make hits register stance changes, not damage. Pretty funny but should be looked into IMO.
    (1)

  5. #5
    Player
    Trya's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Trya Moonshadow
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Metabug View Post
    There is no real pvp in ff14, and will never be.
    And don't let minions rebuff boss. Kill them.
    Yeah my point exactly those minions.... clearly my complaint here.
    They get the cast off before you can kill them AND they stoneskin themselves, which isn't my point.
    Play a monk before posting again.

    There adding a 4v4 arena in 2.1 and there will be gear meant for pvp only...
    (0)
    Last edited by Trya; 10-02-2013 at 12:16 PM.

  6. #6
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I do not see how this would be a big problem. An extra layer of hp that gives certain classes a bit harder time temporarily isn't anything huge. And immersion-wise i could see that punching rock instead of something that reacts properly to your strikes would mess the stance fanciness of a martial artist up.

    I guess a dispel or something would make the thing more fair and counterable, but we'll probably have to wait for the Red mage for that. But hey, at least you're not a caster being silenced while out of echo screen.
    (0)

  7. #7
    Player
    Trya's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Trya Moonshadow
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    @Moontide
    So your basically saying you're fine with monks being useless, (IGNORE THE PVP PART) Bosses or any enemies that have any type of absorb damage effect or ability.
    Seriously whats so hard to understand about this? Play a monk and level it to 6 You'll be using Bootshine > True Strike > Snap Punch. Okay now try to do that against any mob that has an absorb effect. Bootshine > bootshine > bootshine etc...
    You cannot use those abilities if your not in the right stance. But doing 0 damage to a enemy doesn't activate the next stance so you just spam bootshine ability and rely on auto attacks to break the absorption buff. If you don't play a monk or know nothing about their abilities then move along.. Their rotation is to complicated to explain to someone that doesn't know what abilities they have and what those abilities do.
    (0)

  8. #8
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Trya View Post
    @Moontide
    So your basically saying you're fine with monks being useless, (IGNORE THE PVP PART) Bosses or any enemies that have any type of absorb damage effect or ability.
    Seriously whats so hard to understand about this? Play a monk and level it to 6 You'll be using Bootshine > True Strike > Snap Punch. Okay now try to do that against any mob that has an absorb effect. Bootshine > bootshine > bootshine etc...
    I have an alternate character on another server who mains pugilist. I know how important the stance switches are at level 20 already. My opinion has not changed. A temporary PvE buff to inconvenience some of the classes is not really something worth complaining about unless it does not extend to other classes' similar things (GLD combo skill damage bonus etc.)
    (0)

  9. #9
    Player
    Trya's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Trya Moonshadow
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Moontide View Post
    I have an alternate character on another server who mains pugilist. I know how important the stance switches are at level 20 already. My opinion has not changed. A temporary PvE buff to inconvenience some of the classes is not really something worth complaining about unless it does not extend to other classes' similar things (GLD combo skill damage bonus etc.)
    It's not a buff, its a bug. Seriously? you mentioned earlier its pretty much "more hp" so if they have "more hp" monks are garbage and thats Okay with you thank you for being okay with a broken mechanic.
    (0)

  10. #10
    Player
    Vagrant-0's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Not understanding... Are you trying to solo this boss or something?

    Sorry to break it to you, but why should it surprise you that there are some mechanics in place to make one character rely on other characters in order to accomplish some goal, in particular boss fights? Why should it surprise you that perhaps your most use at that moment is probably in killing the very minion that is casting this stoneskin rather than trying to power through it mindlessly.

    There are also a number of skills you can grab from other classes which might prove useful as a way of still attacking through this sort of defense in the future... In addition to your touch of death you may want to think about grabbing fracture from Marauder, Feint and Impulse Drive from Lancer. All three skills can be used even as monk, and will always give you a means of keeping up high damage on a target even without the combo bonus.

    Really though, you should be killing those additional spawns... Your healer will thank you.
    (0)