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  1. #1
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50

    /<emote> shouldn't force you to turn towards target

    /<emote> commands force players to turn towards the target, but it totally breaks the immersion and leads to jittery turning during any kind of roleplay. Example: if I /doze next to someone, I shouldnt make a sudden turn to face them then start falling asleep, i should just start dozing next to them.
    (1)

  2. #2
    Player
    NargaHuntress's Avatar
    Join Date
    Aug 2013
    Location
    Can't even spell it.
    Posts
    269
    Character
    Olclessiy Yolmathaer
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Understandable and I agree, but for now just don't target the player.
    (0)

  3. #3
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    It affects the emote, so thats kind of a thing. (i.e. <name> dozes off next to <target>.)
    (0)