I was debating whether or not the dot damage from Venomous Bite and Windbite warranted over 6 seconds (of GCD and real time cast) of non optimal direct damage. So I did a couple of Demon Wall parses to test this out. 3 keeping Windbite, and Venomous Bite up the whole time, and 3 just keeping Windbite up (for the River of Blood) proc. This methodology is basically doing Heavy Shot instead of Venomous Bite. The potency is 50 more and TP cost is 20 less. And both times I parsed higher numbers leaving Venomous Bite out of the rotation.

The only way I can make sense of this is that - you're using a lesser TP ability to do more directly damage vs. 100 potency with dot effect. The damage from the Venomous Bite DOT is negligible and it seems Windbite having a higher potency DOT effect is the winner here; keeping a DOT up for River of Blood.

Can any other BRD's provide feedback or test this out? Have any of you tried this?