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  1. #1
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90

    Separate forced actions from action bar please.

    I think it would be great if SE would separate forced actions, like the standard attacks such as light slash, guard, throw, rock throw, etc, from the Action bar and give the option of having alternative attacks like Pummel and Natures Fury replace the standard attack. That way it makes more space for abilities and spells and we don't get class change problems such as not having 2 empty slots available for Archer's Light Shot and Refill.
    (2)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They probably will once auto attack comes into play..
    (1)

  3. #3
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reika View Post
    They probably will once auto attack comes into play..
    Yup I think thats the basic idea.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  4. #4
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Once we can start saving palettes it will be fixed. I believe they are there for new players...or they might forget about equipping basic actions.

    And i don't think auto-attack will change a thing about the basic actions...but who knows?
    (0)

  5. #5
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lienn View Post
    Once we can start saving palettes it will be fixed. I believe they are there for new players...or they might forget about equipping basic actions.

    And i don't think auto-attack will change a thing about the basic actions...but who knows?
    If anything, I hope they bring back some of the different stance ideas.

    http://k.min.us/inoGDy.png
    (2)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    102
    Quote Originally Posted by Teknoman View Post
    If anything, I hope they bring back some of the different stance ideas.

    http://k.min.us/inoGDy.png
    Yes I have been asking for stances for some time now. Especially since they seemed to be planing them anyway. It really would have added a lot of class diversity to the game which is something many feel is lacking in the game.
    (1)

  7. #7
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Teknoman View Post
    If anything, I hope they bring back some of the different stance ideas.

    http://k.min.us/inoGDy.png
    They are still kind of in there, kind of. Not nearly what was expected for Pugilist though. The character shown is literally in a more defensive stance. Using Light Strike does give you an evasion buff but your Pugilist doesn't change stances which was disappointing.

    The Gladiator picture is still accurate. You can Slash for more or different damage, you can Stab for more accurate or different damage. Guard is still guard. Unless you open up a fight with a guard skill, then your character glitches with their shield put away even though it's technically still out.

    The Lancer picture is misleading. Yes you can attack from a distance, but it doesn't matter when every monsters' AoE and basic attack still reach you. About the only advantage to that was claiming normal mob pops during the CE release when Wharf Rats were like NMs. Camp Bearded Rock was like Dragon's Aery.

    Skewer for Lancer still attacks like the picture depicts.
    (0)