This is one of the better ideas to have come forth from these forums, well played OP! You have my support!
[QUOTE=Spectre;1355771]ok so by :
you don't actually wan't HardMode.. or Extreme versions of all current dungeons.
...because that's exactly what they have already mentioned is intended : Hardmode versions for Lv50 challenges. ... and if current dungeons already drops tomes of both types, what makes you think new dungeons, harder then what we have now, won't?
Take it easy there killer. I am taking a guess here, but what I think the OP is getting at is something along the lines of CM, Prae, and Ak. They aren't called Hard Mode or anything, they are just adjusted to give lvl 50 folks a challenge (using the term loosely). When you throw the term HM around, we think of the Primals, Scenario vs HM types. There is a sizable difference between the two, while the dungeons in scenario ramp up slightly per level. I am guessing he wants to make Lvl 50 SCENARIO difficulty to be applied to the dungeons. If so, that's not HM at all.
Last edited by Aoshi1; 10-01-2013 at 01:06 PM.
Take it easy there killer. I am taking a guess here, but what I think the OP is getting at is something along the lines of CM, Prae, and Ak. They aren't called Hard Mode or anything, they are just adjusted to give lvl 50 folks a challenge (using the term loosely). When you throw the term HM around, we think of the Primals, Scenario vs HM types. There is a sizable difference between the two, while the dungeons in scenario ramp up slightly per level. I am guessing he wants to make Lvl 50 SCENARIO difficulty to be applied to the dungeons. If so, that's not HM at all.Yes, killer.Originally Posted by http://gamerescape.com/2013/09/24/game-watch-interviews-naoki-yoshida-part-2/
Yoshida: We’re finally going to release something aside from the end battle content, but the housing and PvP. I believe with this you’ll be able to grasp the full potential of this game. We’ll also expand on the battle content, we are planning to have one brand new dungeon, and also include two hard mode for existing dungeons. This isn’t simply where we are going to swap mobs inside, we’re going to change the dungeons structure, and gimmicks will also change. Difficulty level will also increase. So in total, you will be having three new dungeons.
It sounds like hard mode to me.
i played other mmorpgs which have this kind of feature
hard mode of low leveled dungeons
it really make a huge diversity on endgame
it would be a great addition
I really like this idea!! Doing the same 2 dungeons is boring as hell. I was thinking they needed to make one of the other dungeons drop a similar amount of myth tomes as AK, but i think i like this idea even more! Being able to do 50 versions of all the old dungeons would be perfect! So much more variety! They could even make more gear drops too! Love this idea, +1 Like!
AK is great and all, but doing it 50 times just for myth tomes is a huge pain in the butt, and really boring.
What they should really do is tweak the reward mechanics to where everything that gave xp would instead give tomes (or something useful) proportionate to what the xp would have been worth. Or at least a gil bonus to comp for the xp. So you can still do all leves and fates and get something for it. Lower level ones wouldn't get you very much, but as it is now, all pre-50 content is totally useless after 50.
This would be really interesting. Maybe every 500k EXP gained at Lv50 gives X amount of tombstones.What they should really do is tweak the reward mechanics to where everything that gave xp would instead give tomes (or something useful) proportionate to what the xp would have been worth. Or at least a gil bonus to comp for the xp. So you can still do all leves and fates and get something for it. Lower level ones wouldn't get you very much, but as it is now, all pre-50 content is totally useless after 50.
I love this idea! Spamming the same runs can get boring.
People would find the most efficient dungeons to spam and only do those anyway, and the queue for anything else would be ridiculous. Also, if there was Lv50 of all dungeons, there's the possibility it might spread out the community and the DF queue too widely, as people can only queue for up to 5 dungeons. And then there's the issue of when inevitably higher token tiers are added. Then add "extra hard" mode for that tier?
What if when you hit 50 all dungeons give Myths.. -.- of course not all will give 40 but it'll split up other dungeons and even then a lot of people may do the lower ones and help out newer players with them.
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