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  1. #1
    Player
    ChronoCross's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Chrono Cross
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rekujen View Post
    That's not even close to what I'm suggesting... but ok.
    normal versions should never give end game currency, as in phil tomes.
    so yes, you will get variety. just not the exact kind you want.
    (0)

  2. #2
    Player
    Aoshi1's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    75
    Character
    Aoshi Rasetsu
    World
    Hyperion
    Main Class
    Lancer Lv 60
    This is one of the better ideas to have come forth from these forums, well played OP! You have my support!

    [QUOTE=Spectre;1355771]ok so by :


    you don't actually wan't HardMode.. or Extreme versions of all current dungeons.

    ...because that's exactly what they have already mentioned is intended : Hardmode versions for Lv50 challenges. ... and if current dungeons already drops tomes of both types, what makes you think new dungeons, harder then what we have now, won't?

    Quote Originally Posted by Spectre View Post

    Do you even know what you want?
    Take it easy there killer. I am taking a guess here, but what I think the OP is getting at is something along the lines of CM, Prae, and Ak. They aren't called Hard Mode or anything, they are just adjusted to give lvl 50 folks a challenge (using the term loosely). When you throw the term HM around, we think of the Primals, Scenario vs HM types. There is a sizable difference between the two, while the dungeons in scenario ramp up slightly per level. I am guessing he wants to make Lvl 50 SCENARIO difficulty to be applied to the dungeons. If so, that's not HM at all.
    (0)
    Last edited by Aoshi1; 10-01-2013 at 01:06 PM.

  3. #3
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aoshi1 View Post
    Take it easy there killer. I am taking a guess here, but what I think the OP is getting at is something along the lines of CM, Prae, and Ak. They aren't called Hard Mode or anything, they are just adjusted to give lvl 50 folks a challenge (using the term loosely). When you throw the term HM around, we think of the Primals, Scenario vs HM types. There is a sizable difference between the two, while the dungeons in scenario ramp up slightly per level. I am guessing he wants to make Lvl 50 SCENARIO difficulty to be applied to the dungeons. If so, that's not HM at all.
    Quote Originally Posted by http://gamerescape.com/2013/09/24/game-watch-interviews-naoki-yoshida-part-2/
    Yoshida: We’re finally going to release something aside from the end battle content, but the housing and PvP. I believe with this you’ll be able to grasp the full potential of this game. We’ll also expand on the battle content, we are planning to have one brand new dungeon, and also include two hard mode for existing dungeons. This isn’t simply where we are going to swap mobs inside, we’re going to change the dungeons structure, and gimmicks will also change. Difficulty level will also increase. So in total, you will be having three new dungeons.
    Yes, killer.
    It sounds like hard mode to me.
    (0)

  4. #4
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    i played other mmorpgs which have this kind of feature
    hard mode of low leveled dungeons
    it really make a huge diversity on endgame
    it would be a great addition
    (0)

  5. #5
    Player
    Psychosamm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    363
    Character
    Kaya Solimar
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I really like this idea!! Doing the same 2 dungeons is boring as hell. I was thinking they needed to make one of the other dungeons drop a similar amount of myth tomes as AK, but i think i like this idea even more! Being able to do 50 versions of all the old dungeons would be perfect! So much more variety! They could even make more gear drops too! Love this idea, +1 Like!
    AK is great and all, but doing it 50 times just for myth tomes is a huge pain in the butt, and really boring.
    (0)

  6. #6
    Player
    Brises's Avatar
    Join Date
    Aug 2013
    Posts
    325
    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    What they should really do is tweak the reward mechanics to where everything that gave xp would instead give tomes (or something useful) proportionate to what the xp would have been worth. Or at least a gil bonus to comp for the xp. So you can still do all leves and fates and get something for it. Lower level ones wouldn't get you very much, but as it is now, all pre-50 content is totally useless after 50.
    (0)

  7. #7
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Brises View Post
    What they should really do is tweak the reward mechanics to where everything that gave xp would instead give tomes (or something useful) proportionate to what the xp would have been worth. Or at least a gil bonus to comp for the xp. So you can still do all leves and fates and get something for it. Lower level ones wouldn't get you very much, but as it is now, all pre-50 content is totally useless after 50.
    This would be really interesting. Maybe every 500k EXP gained at Lv50 gives X amount of tombstones.
    (0)

  8. #8
    Player
    AnkoYaoi's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Kei Sakuma
    World
    Moogle
    Main Class
    Arcanist Lv 50
    I love this idea! Spamming the same runs can get boring.
    (0)

  9. #9
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    People would find the most efficient dungeons to spam and only do those anyway, and the queue for anything else would be ridiculous. Also, if there was Lv50 of all dungeons, there's the possibility it might spread out the community and the DF queue too widely, as people can only queue for up to 5 dungeons. And then there's the issue of when inevitably higher token tiers are added. Then add "extra hard" mode for that tier?
    (0)

  10. #10
    Player
    Animation's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    White Mage
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    What if when you hit 50 all dungeons give Myths.. -.- of course not all will give 40 but it'll split up other dungeons and even then a lot of people may do the lower ones and help out newer players with them.
    (0)

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