I haven't been impressed with the 3 turn ins. They give about the same exp as a single. You're doing 3 times the work.
The only real benefit I see is that you get 3 leves for the price of 1.
I think the biggest thing you can do to make crafting not so tedious is to make macros for your most used component recipes. You might not get the maximum xp per craft or as many HQ variants, but you won't want to claw out your eyeballs either.
A 3/3 turn in is about 66% of a 1/1 turn in as a flat rate. when you do them at HQ and full turn in it's a stacked difference that's hand over fist.
12K for 1/1 or 36K for HQ
8K for 3/3 or 24K X 3 is 72K for a leve point.
The only thing that's really time stamped in the game are the LeveQuest points so if you are time stamping your points daily at 3 a day, that's 108K a day or 216K a day.
i just wasted 2 minutes watching the video to see if you had any good ideas ....
Heres a small tip to POWERLEVEL crafting:
Buy cheap HQ items on market.
I.e. buy a stack of chamomille tea HQ for 100 gil each for a bunch of cooking exp.. and you get the gil back too (and more).
I might mis-understand you but I think in your video you are saying leves that requires 3 items will allow multiple turn ins?
But I'm currently leveling my alchemist, and the lv35 leve of 3 hi-potion of strength doesn't allow multiple turn ins, while the lv40 leve of 5 items(forgot the name >.<) does allow.
Just wonder if there is a way to tell this multiple turn ins without actually try it...
Might need the items to have at least one HQ in them.I might mis-understand you but I think in your video you are saying leves that requires 3 items will allow multiple turn ins?
But I'm currently leveling my alchemist, and the lv35 leve of 3 hi-potion of strength doesn't allow multiple turn ins, while the lv40 leve of 5 items(forgot the name >.<) does allow.
Just wonder if there is a way to tell this multiple turn ins without actually try it...
Anyhow, heres a decent list.
http://forum.square-enix.com/ffxiv/t...-Turn-in-Leves
It's pretty much any leve that requires you to travel for turn-in will NOT allow multiple turn ins. For leves that you accept and turn in at the same location, those will always allow multiple goes.I might mis-understand you but I think in your video you are saying leves that requires 3 items will allow multiple turn ins?
But I'm currently leveling my alchemist, and the lv35 leve of 3 hi-potion of strength doesn't allow multiple turn ins, while the lv40 leve of 5 items(forgot the name >.<) does allow.
Just wonder if there is a way to tell this multiple turn ins without actually try it...
Edit: sorry, mistook what you said for something else. For alchemy, I guess you can tell depending on the yield of the synth itself. Like if it's 3x yield per synth, it's equivalent to 1 for any other item. So if it were to require more than just the 1 synth (3 of that potion), it's probably a hint at multiple turn ins.
Last edited by Welsper59; 10-02-2013 at 10:25 AM.
You cannot be power-leveling when you aren't using GC books which gives you an additional 50% exp bonus up to 20K/40K on EVERYTHING you make.
Leves is one approach, but personally, I rather make unchecked items listed in the crafting log, and get the log bonus. Goal is aim for high HQ % which adds additional exp bonus, 250%-300% with 1K-1.5K per item are typical when you are trying to level low level classes.
jc
Wait... there's GC books for crafting? I recall only seeing gathering and battle exp.You cannot be power-leveling when you aren't using GC books which gives you an additional 50% exp bonus up to 20K/40K on EVERYTHING you make.
Leves is one approach, but personally, I rather make unchecked items listed in the crafting log, and get the log bonus. Goal is aim for high HQ % which adds additional exp bonus, 250%-300% with 1K-1.5K per item are typical when you are trying to level low level classes.
jc
They existed since 1.x ... http://xivdb.com/?search/manual
jc
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