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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FantasyOfAg View Post
    I'm curious, what makes you say that? Stuff like the first EX of the expansion, Valigarmanda was designed to be easy enough to be someone's first high end content
    I don't have the dexterity nor the cognitive processing speed to clear such content. It took me 20 wipes to get through Origenics with NPCs. But as Jeeqbit says, I and many others simply do not enjoy such content.

    When I discovered there was a significant community that enjoyed PvE in this game, I was honestly shocked. It's the worst I've experienced in any MMO, and to do more than is absolutely necessary would be as appealing as sticking a fork in my eye.

    Quote Originally Posted by Volgia View Post
    I'm sorry you're not enjoying the game anymore, but I promise you it's not because they have _some_ hardcore content in the game. Forked Tower would not have lasted you 6 months if it was another CLL/Dalriada.
    Aha. Common ground. You're quite right that the presence of hardcore content has no impact on me at all, in principle.

    In practice, however, and as evidenced by the last LL, these limited resources that SE labors under means that content that I do like is lacking.

    I would also argue that the direction of the game - to a very specific and limited form of PvE that to me is mind-numbingly dull - is being driven to a large extent by what SE believes the raiding community wants. And we have been promised that 8.0 will again double-down on this philosophy (cf. changes to BLM so that a once slow-caster can keep up with the stupid DDR design).
    (4)
    Last edited by Mawlzy; 06-24-2025 at 06:34 PM.

  2. #2
    Player
    Sethani's Avatar
    Join Date
    Jun 2016
    Posts
    42
    Character
    Sethani Zabeth
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    If you're this unhappy with the actual design on xiv content, just talk with your wallet
    (6)

  3. #3
    Player MalakRevan's Avatar
    Join Date
    Jul 2022
    Posts
    16
    Character
    Whit Mcswain
    World
    Malboro
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sethani View Post
    If you're this unhappy with the actual design on xiv content, just talk with your wallet
    So true, bro!
    *loses house to autodemo*
    (4)
    Last edited by MalakRevan; 06-26-2025 at 07:31 AM.

  4. #4
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    Aha. Common ground. You're quite right that the presence of hardcore content has no impact on me at all, in principle.

    In practice, however, and as evidenced by the last LL, these limited resources that SE labors under means that content that I do like is lacking.

    I would also argue that the direction of the game - to a very specific and limited form of PvE that to me is mind-numbingly dull - is being driven to a large extent by what SE believes the raiding community wants. And we have been promised that 8.0 will again double-down on this philosophy (cf. changes to BLM so that a once slow-caster can keep up with the stupid DDR design).
    I'd argue that their DDR design is actually one of FFXIV's strongest points. The problem starts being on the way they implement difficulty, like for instance, you feel like the PvE part of the game is mind-numbing boring, that's because they dumbed down every single job to make it "accessible" for people to go into savage, a misunderstanding that people don't go into savage because they don't like that type of content, but people who enjoy savage raiding did not ask for the jobs to be dumbed down.

    Yoshi-P blamed the community because we complained about jobs being too clunky and complex, I always found this to either be a misunderstanding or a redirection of blame. Players complain about stuff they enjoy all the time.
    I think the true reason is because it's cheaper to design content when it's not bogged down by job complexity.

    Long-term MMOs always end up with this issue mind you, jobs in WoW felt complex during Vanilla whereas the way it evolved had highs and lows on how samey all their jobs and skill trees started feeling. So it's hard for me to judge not being a developer.
    (5)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,732
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Volgia View Post
    I'd argue that their DDR design is actually one of FFXIV's strongest points.
    Personally I'm fine with it but obviously not everyone likes it.
    that's because they dumbed down every single job to make it "accessible" for people to go into savage
    Isn't just that. Homogenization was because people asked for it like "why does the other job in my role have an ability but mine doesn't". And there were complaints about complexity, like with Summoner, that led to where it is now.

    Job complexity can make the content fun for longer, but only to an extent. Arguably the main way it can do this is if the holy trinity matters more. If your only form of fun as a healer is optimizing your damage output and you don't even need to heal (me as a Sage in Expert roulette), and your own form of fun as a Warrior is optimizing damage because Bloodwhetting handles everything and interrupts aren't useful, it becomes really stale.

    What makes it more stale than anything is the lack of variety. The variety could come in the form of Expert roulette having more than 2 dungeons in it, or it could come from randomizing casts, or randomizing some other element. As much as variant dungeons are attempting this, we do those for the mount then never enter them ever again, ever.
    So it's hard for me to judge not being a developer.
    They get the same feedback, try to optimize based upon it and arrive at the same point given enough time. Then they realize it was a mistake. WoW realized that and added complex skill tree again, while Yoshi-P acknowledged it too but hasn't addressed it yet.
    (3)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Personally I'm fine with it but obviously not everyone likes it.
    Isn't just that. Homogenization was because people asked for it like "why does the other job in my role have an ability but mine doesn't". And there were complaints about complexity, like with Summoner, that led to where it is now.

    Job complexity can make the content fun for longer, but only to an extent. Arguably the main way it can do this is if the holy trinity matters more. If your only form of fun as a healer is optimizing your damage output and you don't even need to heal (me as a Sage in Expert roulette), and your own form of fun as a Warrior is optimizing damage because Bloodwhetting handles everything and interrupts aren't useful, it becomes really stale.

    What makes it more stale than anything is the lack of variety. The variety could come in the form of Expert roulette having more than 2 dungeons in it, or it could come from randomizing casts, or randomizing some other element. As much as variant dungeons are attempting this, we do those for the mount then never enter them ever again, ever.
    They get the same feedback, try to optimize based upon it and arrive at the same point given enough time. Then they realize it was a mistake. WoW realized that and added complex skill tree again, while Yoshi-P acknowledged it too but hasn't addressed it yet.
    The problem is that they dont have their own coherent vision for the game that they believe in. That's why it appears they are caught between contradictory feedback.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Saraide View Post
    The problem is that they dont have their own coherent vision for the game that they believe in. That's why it appears they are caught between contradictory feedback.
    It must also be why they adhere so hard to the current structure of the game, despite it becoming so blatantly stagnant. Everything new they try doesn't fit within their character progression or reward structure systems.
    (2)

  8. #8
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Homogenization was because people asked for it like "why does the other job in my role have an ability but mine doesn't". And there were complaints about complexity, like with Summoner, that led to where it is now.
    It's also because, when the jobs had "identity", some were completely locked out of endgame content. Just ask any MNK how "great" Heavensward was in 2015.
    (2)

  9. #9
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Andevom View Post
    It's also because, when the jobs had "identity", some were completely locked out of endgame content. Just ask any MNK how "great" Heavensward was in 2015.
    This isn't really relevant to this thread but I'll reply anyway.

    I raided on monk in heavensward without any issue but I did have to transfer to a server where people were actually raiding which was the real problem in heavensward but that was true for any job as there literally just weren't enough people on famfrit to make a group.

    SE probably had a bunch of reasons but I'm not sure they were really any good compared to how they "balance" the jobs these days which is quite something where difficulty has no bearing no how good it ends up being lol. I'm still missing my nastronds too ;_;
    (4)
    Last edited by enthauptet; 06-24-2025 at 10:51 PM.

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,732
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by enthauptet View Post
    I raided on monk in heavensward without any issue but I did have to transfer to a server where people were actually raiding which was the real problem in heavensward but that was true for any job
    This exactly. I had no trouble raiding on PLD despite that it was hated and had eggs thrown at it. It was ridiculously defenseless against Alexander, but by the time I was up to it I had max ilvl gear so I just barely had the raw HP for it.

    But it is true that they had to homogenize PLD to a certain degree for that very reason. They couldn't have it going into raids with many defenses that literally don't function against the boss ... (Sheltron, Bulwark, Rage of Halone which predated Reprisal - these were all physical defenses being used against magic damage, and the longest invuln CD) so here we are today where they are "homogenized".
    (1)

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