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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.” - John Lydgate
    (3)

  2. #2
    Player JimCasey_RF6's Avatar
    Join Date
    Feb 2023
    Location
    Cool'dah
    Posts
    155
    Character
    Jim Casey
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TaleraRistain View Post
    “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.” - John Lydgate
    Don't panic, Angeldust, this quote is ancient and came long before your arrival. Your ability to find the perfect solution to every problem that has been presented to you is miraculous.
    (1)

  3. #3
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    i dont think you can please everyone for sure but i think you can at least try to give every party in the game something. this would require to work on 14 and not other projects so that a small team will not made smaller but its just me the toxic guy who "hate" this game i guess. Here some examples about what i talking

    - casual and raid update
    - use systems like achievement points
    - reward hard content and dont forget the casual
    - use the Map for more then just story ( treasures, events and so on )
    - make sidequest usefull and not just mapfiller
    - alt friendliness
    - reward raider who clear the content early ( a bit like wow with ahead of the curve )
    - reduce Timegateing
    - bring more glam ingame instead of shop
    - more customization for characters
    - stop using the simple way and avoide long hairstyles
    - Class changes
    - catch up mechanics beside of having Gil

    i think you get the drill here. People over time gave enough feedback here. I think if they wouldnt do like 3 projects at the same time or would have a bigger team, then they could adress this issues. Maybe even with a good balance like split it into 2 parts .0 patch for casual and QoL .5 for high end ( just an example )
    (1)