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  1. #31
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,209
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Besides what everyone already said about the events generally being spread out evenly, lore-wise Ul'Dah is the only Eorzean city-state that is actually easy to enter (if you're not a beastman) and do business in that also has a semi-normal government. It was also the home base of The Path of Twelve because that's where Minfilia and her dad went to as Ala Mhigan refugees and where she later grew up, so it makes sense that the story congregates around there during 1.0 and later in ARR when the organization moves to Vesper Bay and rebrands as the Scions of the Seventh Dawn.

    Gridania has Hearers who act as bouncers to the Twelveswood, deciding who can enter based on the whims of the Elementals. Before the calamity, the Elementals were doing that themselves with the Hedge and anyone who broke in was killed with treants and wolves. Not exactly the nicest welcome and only select individuals are let in.

    Limsa Lominsa has only been a "legitimate nation" for the past 14 years and before then was basically an anarcho-state ruled by a pirate king based on predating on the others around it. Things are better now but the city is still isolated across the ocean from the 3 great continents so it's also often isolated from their problems and we generally only return when we need a boat to go to somewhere else.


    Quote Originally Posted by KisaiTenshi View Post
    That would solve a "someone wants to start the game as a level 1 reaper" or "a level 1 gunbreaker" without breaking the MSQ as for why these Garlean jobs are available.
    Gunbreaker isn't Garlean, it's Bozjan since GNB gunblades don't shoot bullets and we learn it from a Hrothgar.

    I think the system we have in place is fine anyway. Expansion jobs come with their respective stones, don't have classes tied to them, and start at higher levels so they feel like proper "prestige" jobs. Beginning the game as a long-forgotten discipline of a past Archon (pictomancer) or a secret Garlean discipline that contracts you with a being of the void to harness their power is a bit over-the-top. The job quests at the correct level for the job all give you the job stones in specific circumstances and it all makes sense in that context instead of randomly showing up at a guild hall anyway.


    Quote Originally Posted by Graveyardprincess View Post
    honestly im extremely against jobs starting above 30 idc how late it is, it kinda dumb starting things at such a high lvl 30 in hw made sense because every job starts at 30 anyways
    Leveling MCH/DRK/AST from 30 as soon as the expansion dropped was a giant pain and that was when the cap was only 60 and new content started at 50. I guarantee the vast majority of players do not want to start jobs at level 30 and have to grind all the way up to relevant content.
    (1)

  2. #32
    Player
    Mchappy's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    39
    Character
    Mick Gaoxing
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 100
    It's because Ul'dah has some of the best music in the game, especially out of the first three city states. Sultana Dreaming, on repeat.
    (/hj)
    (2)
    :・゚✧:・.☽˚。・゚✧:・.:

  3. #33
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    honestly im extremely against jobs starting above 30 idc how late it is, it kinda dumb starting things at such a high lvl 30 in hw made sense because every job starts at 30 anyways
    Personally I think the '10 levels behind' starting point is a good compromise.

    This game is built around the expectation of people trying out new jobs. Of course you CAN level just one job and ever touch anything else. But you're encouraged to swap around, try new things, etc.

    It would be nice for new players if they could start at level 1 with any job. But for returning players, starting at 1 (or even 30) for every new job would be a massive grind if they want to play the new job in the new expansion. Starting 10 behind the new expansion starting level helps to put something of a barrier there to level through without being a huge time sink. And because the new jobs are in ARR cities, anyone could say start the game as a thm/acn and then swap to say red mage or pictomancer when they hit the right level. Or any job really and just use the gear these new jobs start with. So while a new player couldn't start at picto level 1, they can just swap right to it when they hit 80 and not have to go back and level again.

    Does it make a ton of sense that someone would learn rogue and start at 1, learn mch and start at 30, and start at 80 as a viper strictly story wise? That may be a bit odd. But then again, quests are assumed to happen chronologically when they're added. And the WOL is growing more experienced and stronger over time. So even story wise it could be hand waved as well.
    (0)

  4. #34
    Player
    PintyMcEars's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    111
    Character
    Azara Stormleaf
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mchappy View Post
    It's because Ul'dah has some of the best music in the game, especially out of the first three city states. Sultana Dreaming, on repeat.
    (/hj)
    This tbh! I love that piece of music!
    (1)

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