Quote Originally Posted by SeverianLyonesse View Post
I'm still generally against this.

If FFXIV's job design weren't hanging on by a thread, barely differentiated by five role categories that even still cannot seem to stay in their own lanes (looking at you, Warrior), then I would probably be for more the blurring of aesthetic lines.

But because aesthetics is pretty much all we have anymore to feel any degree of specificity or choice, I think this would trivialize the job system even more.

Put another way, I think, but for the gear limitations, a lot of players wouldn't even be bothering to play most of these other classes because combat is so boring and plays out so similarly. The restrictions incentivize players to pick up and grind other jobs in a system that otherwise does a very poor job of motivating them to do so.

I mean, if 8.0 somehow magically turned things around and restored a lot of lost job fantasy/identity (lol, fat chance), then sure my concerns would be alleviated. But I am solidly tossing this proposal, for now, into the "players don't realize what they are asking for will dilute interesting game experiences" pile along with "balance" and "accessibility."
The issue many people have is that the restrictions kill job variety within the role. SGE may benefit from a lightly armored look and SCH has a unique aesthetic as seen in their artifact sets, but both have to settle for robes because the devs think that healing = robes. Likewise, caster sets are often robes and while they may fit SMN/BLA, they feel out of place on a RDM/BLU.

On top of this, glamour sets frequently break their own conventions by giving everyone cloth (Eden sets) or plate (Law's Order sets). This is before we consider unrestricted sets like the PvP gear or casual wear. Other times the restrictions make absolutely no sense at all:



The black set is for casters, the white set is for healers, and the red set is for DoH. They're the exact same set with different color palettes. If this is an example of enforcing role identity then we should just take dyes out of the game, because it would be inappropriate for a WHM to wear red or a RDM to wear white.

Let's look at another example:



On the left we have unrestricted full plate on a SCH. Remember how Yoshi-P said this would look ridiculous? Well, too bad because this look is already in the game. In the middle is a SCH set...except it's not, it's a fending set. And the one on the right is a SMN, because the devs decided to swap things up by giving casters the white glow instead.

There is no consistency in existing glamour restrictions. Absolutely nothing of consequence is lost if we just take them out and let players wear what they want.