I'd ask for a rework for the healer jobs, but all SE would hears from that is "they definitely want to bottom"

I'd ask for a rework for the healer jobs, but all SE would hears from that is "they definitely want to bottom"
I think they should concentrate on a core engine overhaul. Great they're doing a graphics update in 7.0, but there's no reason with today's modern game engines that the models in FFXIV should have octagonaly rounded legs. Also, the UI is in serious need of an update.
It's hard to look at any character that's sitting down in this game with how low poly the upper thighs are. It's like I'm looking at a ps2 game or worse; like Zelda 64.



The only jobs that don't need a rework ar this point are Dancer and Black Mage.
Everyone else needs work, some more than others. Tanks and healers need a complete rework from top to bottom.


A top-to-bottom rework would be the only way to flush out the cancer that is this 2-minute gameplay. Most, if not all, jobs need to be torn down and rebuilt with a new foundation.
There should only be 3 jobs at MAX that have any kind of party wide buff such as Scholar, Astrologian, and Bard. And then there should only be a few jobs that have buffs that they can be shared with a partner such as Dancer, and Dragoon (and Pictomancer if need be).
Every other job should have their own personal buffs with various cooldowns, 30 seconds, 45 seconds, 1 minute, 2 minutes, that are not reliant on other jobs. Let them be greedy.
Bring back skill expression, let players fail, and allow jobs to perform better on some fights and under-perform on others. Stop with the homogenization in the sake of balance that didn't even prove successful: p8s.
A top to bottom rework done by who exactly? The same people that are currently designing the jobs now?




I would be more excited for an original post from the OP that wasnt copy pasted from a subreddit.
I am happy playing the game now, I would not be excited to wait for at least a year for them to rework all the jobs.


No, I think most of the jobs are fine as is. I just want another short cd dps button on a healer while increasing healing requirements and I want them to stop giving all the tanks a reason to push the same button 3 times in a row, I don't need broad reworks.


Realistically, they would have to hire on a dozen or two more developers to work on 1 to 2 jobs each.
But we have a producer/developer who "fires" a job tester for being too good at the job they're playing, so can't exactly expect them to make smart decisions for this game.





A top-to-bottom rework would be the only way to flush out the cancer that is this 2-minute gameplay. Most, if not all, jobs need to be torn down and rebuilt with a new foundation.
There should only be 3 jobs at MAX that have any kind of party wide buff such as Scholar, Astrologian, and Bard. And then there should only be a few jobs that have buffs that they can be shared with a partner such as Dancer, and Dragoon (and Pictomancer if need be).
Every other job should have their own personal buffs with various cooldowns, 30 seconds, 45 seconds, 1 minute, 2 minutes, that are not reliant on other jobs. Let them be greedy.
Bring back skill expression, let players fail, and allow jobs to perform better on some fights and under-perform on others. Stop with the homogenization in the sake of balance that didn't even prove successful: p8s.
The reason for the 2-min meta is because when jobs had more varied timers, groups tended to prefer those whose timers all lined up for higher bursts. The problem is that damage is king. This is probably why we now have body checks over just enrage timers. That didn't change the problem though, as we still have said enrage timers. More damage can allow you to skip mechanics.
The whole design of encounters would have to change for them to remove the 2 min burst windows. Because changing how job buffs work before changing encounters would just lead to the problem we had before.
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