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  1. #11
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AstreaTrinity View Post
    insane ramblings:

    Make Frontlines 1 team vs 1 team like rival wings and add the 2 wings maps to the fronline rotation / roulette

    Yay / Nay
    It's super subjective, but I say Yay, on the condition that FL either gets changed to two teams, or keeps the 3-team mode, and gets an alternate 2-team mode. Frontlines' biggest flaws objectively stem from two major factors: the player count, and the rng-based objectives. Rival Wings ironically fixed all of Frontlines' problems. It doesn't have tick-rate issues caused by too many players fusterclucking in one spot, it doesn't have the annoying damage reduction modifiers set in place because of said player count, and the objectives being static and consistent mean every player always knows where they're needed at all times, and teams can split as necessary to tackle different objectives.

    If not merging the two, I'd at least like to see a shift in focus for Frontlines design towards just two teams, because at least then it'll fix a lot of the technical annoyance of the mode.
    (1)
    Last edited by Mayhemmer; 11-13-2023 at 01:12 PM.

  2. #12
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    The game mode is just basically never played barring dedicated groups on specific days of the week.

    Which is a shame because it's way more fun than frontlines.


    They need a rival wings daily. I'm still baffled they took the time to fix it after the PvP update then give no incentive for people to do it.
    (1)

  3. #13
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Make Frontlines 1 team vs 1 team like rival wings (NO) and add the 2 wings maps to the fronline rotation / roulette (NO)


    What I would like however is to have a second map added to RW, that's long overdue, and no, I used to want a roulette for RW, however I don't think it would work out well given that you need more knowledge (mechs, trains, etc) than FL.
    (0)

  4. #14
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Rival wings is wretched, so no. But they should give rival wings it's own roulette so people who like it can maybe do it outside of community event time.
    (0)

  5. #15
    Player
    RavLandslide's Avatar
    Join Date
    Oct 2023
    Posts
    50
    Character
    Ravaging Landslide
    World
    Phoenix
    Main Class
    Dark Knight Lv 92
    I'd love it if RW got its own roulette, but I also wouldn't mind if they just added it to the FL roulette rotation. It would be better than having RW be in its current state.
    (0)

  6. #16
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    What I would like however is to have a second map added to RW, that's long overdue, and no, I used to want a roulette for RW, however I don't think it would work out well given that you need more knowledge (mechs, trains, etc) than FL.
    How would the lack of a roulette have anything to do with teaching players about the mechanics of a game mode? Players don't learn if they can't even play the mode to begin with, and a second map wouldn't mean much when RW is already on community life-support.

    That small part of me that's still invested in PvP hopes and wishes these """changes""" in Dawntrail will be them shifting Frontlines into a two-team design with more focused objectives, and that's exactly what Rival Wings already is and does well.
    (1)

  7. #17
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    895
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 71
    Nope
    Rival wings should be its own roulette
    (0)

  8. #18
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,020
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Mayhemmer View Post
    It's super subjective, but I say Yay, on the condition that FL either gets changed to two teams, or keeps the 3-team mode, and gets an alternate 2-team mode. Frontlines' biggest flaws objectively stem from two major factors: the player count, and the rng-based objectives.
    I disagree with that. The impact of placement of objectives is minimal. The biggest rng factor is who you end up with. What negatively affects a team is a number of things such as bad group strategy, running into obvious pinches, focusing the wrong objectives, ignoring how points work, moving too slowly, not knowing when to push and when to move out, people running like chickens with their heads chopped off (or not moving at all), not knowing how to counter some abilities or use their kits properly, not caring, etc.

    With 3 groups the strategy is different than with 2 groups and there are a number of factors that have to be taken into account, including the weaknesses and strengths of a group.
    (3)
    Last edited by Toutatis; 11-14-2023 at 06:32 PM. Reason: English

  9. #19
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Give Rival Wings it's own Roulette.

    Reduce the amount of players in FL from 24 per team to something like 15, with 3 x 5 player teams per faction to make the AoE buffs etc. work in line of CC balance. Remove Damage Reduction or lower it below RW levels.
    (0)

  10. #20
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mayhemmer View Post
    How would the lack of a roulette have anything to do with teaching players about the mechanics of a game mode? Players don't learn if they can't even play the mode to begin with, and a second map wouldn't mean much when RW is already on community life-support.

    That small part of me that's still invested in PvP hopes and wishes these """changes""" in Dawntrail will be them shifting Frontlines into a two-team design with more focused objectives, and that's exactly what Rival Wings already is and does well.

    I understand why you're asking that, and this is how I used to think as well. in used to really be a promoter of adding RW to a roulette, until I saw, over the years, just how many people either AFKed, fed, did the bare minimum, ignored objectives, and couldn't care about winning in FL.

    The people that do RW now want to do it. They may not win but they'll usually try to do so. There may even be the odd person who will have a macro to explain how RW works, and (most) people will actually listen.

    So, I find RW quite accessible now- if it did go to a a roulette then I would want it to give no exp, no glam, nor game currency (i.e. tomestones). Maybe a token, very small amount of gil and a title for "x" amount of wins.
    (0)

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