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  1. #81
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    SMN has ZERO complexity. It's literally just 1 button for 90% of its rotation. Anyone who thinks smn even has a modicum of complexity is absolutely delusional.

    You have an argument if you're talking about drg, rdm or blm....but smn? Lmao no, just stop. I could play that job in my sleep. I liked it at launch, but once you realize just how absolutely simplistic it is you get bored immediately. I only play it in expert roulette now a days because it's king of aoe so trash mobs die pretty fast, but I'd never take it into a raid.
    (17)
    Last edited by Ransu; 09-25-2022 at 02:49 PM.

  2. #82
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I agree, here are some of my proposed changes for Samurai:
    • Remove guaranteed crits.
    • Shave off potencies sprinkled through the movelist.
    • Buff Midare potency damage.
    • Introduce a skill called "Kaiten" to boost the next iajutsu's potency by 50%.
    • Buff Tenka Goken's damage but make it a cone.

    The aim is to uh.. make it's damage lower by letting it fluctuate and add some depth and decision making to the class.

    :^)
    (7)

  3. #83
    Player
    Fryfor's Avatar
    Join Date
    Oct 2018
    Posts
    78
    Character
    Fryfor Small
    World
    Balmung
    Main Class
    Bard Lv 100
    You don't even do high end content. Why care?
    (2)

  4. #84
    Player
    SleepyCococat's Avatar
    Join Date
    Sep 2022
    Posts
    27
    Character
    Sleepy Cococat
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Thx for the likes btw.
    (3)

  5. #85
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    SMN has ZERO complexity. It's literally just 1 button for 90% of its rotation. Anyone who thinks smn even has a modicum of complexity is absolutely delusional.

    You have an argument if you're talking about drg, rdm or blm....but smn? Lmao no, just stop. I could play that job in my sleep. I liked it at launch, but once you realize just how absolutely simplistic it is you get bored immediately. I only play it in expert roulette now a days because it's king of aoe so trash mobs die pretty fast, but I'd never take it into a raid.
    And you need to learn how to read. I never said Summoner had any complexity. That's just true to any job. Just go and look for a SB Melee PoV and a EW Melee PoV and you'll see how brain dead melee has become.

    Complexity isn't just about rotation but how you can do that rotation within the fight. They've simplified the content for melee DPS.

    Also, you probably should read this thread title saying SMN does too much damage when it's 8% to 10% behind Melee DPS I think if SE feels your way they wouldn't need to reduce damage But the moment that they'll buff RDM, they will also buff SMN. One doesn't go without the other.

    Funny you say that. My group asked me to go SMN over RDM for the 8th floor It wasn't because I was bad a RDM since I did get my DSR clear on RDM. It's simply because SMN was better for the DPS check. Nobody with the hardcore prog gives a damn that SMN is brain dead. Nobody would care if their damage was higher.

    Like, y'all talk as if you knew what you're talking about but it feels like you don't even play the jobs you're criticizing during valid content.

    RDM was better in DSR. SMN is better in Abyssos. That's all that matters because it is expected from teams that you play your job as if it was brain dead to you.
    (4)

  6. #86
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Too much damage for its complexity. It’s a thinly if at all veiled post bemoaning the absolute state of certain formerly more complex jobs and a dig at part of the rationale yoship gave for the spread of damage numbers.
    (1)

  7. #87
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    The only nerf SMN needs is in ultimate 70 content.
    (0)

  8. #88
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    809
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ZiraZ View Post
    The only nerf SMN needs is in ultimate 70 content.
    It's strong, but not problematic on the overall balance, simply because it's old content and it mostly balances the game for recent content,
    and it's not the only job to be relatively strong on very old content.

    But yes if in the future they decide to slightly increase the DPS of the summoner, they must absolutely not increase the damage of bahamut,
    a potency buff on ifrit/garuda would have no consequence on the lvl 70 content, because the first trait is lvl 72 and the second trait is lvl 86.

    But honestly I think they don't care about the balance on lvl 70 ultimate .
    (1)

  9. #89
    Player
    Renascent's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Na'ih Renascent
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    Rdm was never better in DSR what did I read.
    If we speaking damage Smn shit on Rdm in DSR as long as you don't run a 0 buff comp.

    And yeah not feeling like beating a dead horse but it's the easiest and most braindead job in the game by a landmile, still fucking stupid that "balance" have to comply to it.
    (2)

  10. #90
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Red Mage suffered the same way all gauge jobs suffered in DSR: P2 and P5 are gone longer than they're around, creating very strange situations that any typical law abiding rdm wouldn't be able to deal with. Where to double combo, single combo, and when to hold change based on mechanics you get and kill times of each boss.

    Combo with a p3 that can be tricky to figure out for movement, a p6 that is also weird for movement, a p7 that is unforgiving for screwing up a movement, lack of personal mit to handle going from ame to gigaflare edge (I've gotten killed by this once :'D), RDM does not necessitate an easy time in DSR.

    I'd still more happily play rdm in there than in Abyssos; this tier seems like it was designed to bully everyone who has to sit and cast for a while.
    (1)

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