I'm going to disagree there. I see where the person you're responding to is coming from. I played WoW from about 2005 (sometime during Vanilla) up through early 2021. There was a palpable shift in the community in general that accompanied the switch to an eSports focus and M+. And that bleeds into PUGs and random groups even if you specifically aren't doing the eSports content.
Someone else brought up a good point that SE is much more on top of enforcing consequences for toxic behavior than Blizz ever has been, which is good to realize. By the same token, however, anytime someone gets actioned for their behavior, it necessarily means someone else experienced that behavior first, and enough negative experiences like that can turn people off altogether. I remember back in the pre-M+ days the social guild I was in had many entire families in the guild, some spanning 3 generations. The last few years I played? Gone. Even though our guild itself maintained the relaxed, social atmosphere, the game itself just became too toxic a place to be.
And I don't think this has anything to do with skill whatsoever (I'm curious if you realize your own post about savage content reeks of the very toxicity you're claiming doesn't exist...). There's an enormous difference between simply choosing not to do something and not being able to do it. Case in point - that social WoW guild I mentioned? Even in the last few years before I moved on, we still generally cleared each raid on Heroic and made our way through at least a few Mythic bosses before the next tier would release. We were sufficiently competent. In FFXIV? I simply have little interest in that content. There's so much other stuff I find much more fun to me personally. That doesn't mean I can't do that content if I actually tried to. So take the elitist bs out of here and stop proving the very point you're trying to claim isn't true...



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