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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90

    Suggestion: Bonus Series EXP for reaching the enemy base with the Crystal

    Hi,

    I think winning by reaching the base with the crystal should earn more exp as reward than winning by overtime.
    (1)

  2. #2
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    How about they make pvp overall less broken first.
    (0)

  3. #3
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raistlin View Post
    Hi,

    I think winning by reaching the base with the crystal should earn more exp as reward than winning by overtime.
    Why on earth would you get more experience for a shorter and less competitive match?
    (0)

  4. #4
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Why on earth would you get more experience for a shorter and less competitive match?
    Because you complete the objective instead of winning by getting closer to it? incentivate people to play a bit more for objectives.
    (0)

  5. #5
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raistlin View Post
    Because you complete the objective instead of winning by getting closer to it? incentivate people to play a bit more for objectives.
    The objective is to push the crystal farther than the other team. The goal is just there to end the game early if you're dominating.
    There's more than enough incentive to play the objective already. No statistic outside of how far you push the crystal relative to the other team has any bearing on anything.
    (1)

  6. #6
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Honestly, if anything, you should get bonus exp for playing the longer games. IF you wind up with a 12 minute game like I did earlier, where both teams are pretty much equal, and somebody wins by .1 percent in a long OT, Thats where you should be rewarded, for giving it everything and never giving up.
    (1)

  7. #7
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nytes View Post
    Honestly, if anything, you should get bonus exp for playing the longer games. IF you wind up with a 12 minute game like I did earlier, where both teams are pretty much equal, and somebody wins by .1 percent in a long OT, Thats where you should be rewarded, for giving it everything and never giving up.
    That will incentivise people to make games longer instead of faster.
    (0)

  8. #8
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nytes View Post
    Honestly, if anything, you should get bonus exp for playing the longer games. IF you wind up with a 12 minute game like I did earlier, where both teams are pretty much equal, and somebody wins by .1 percent in a long OT, Thats where you should be rewarded, for giving it everything and never giving up.
    Exactly my feeling. I think the system is fine the way it is, but if wins were going to be weighted at all,
    you should get better rewards for winning a longer, more competitive match, not for stomping an inferior team into the ground in 2 minutes
    (0)

  9. #9
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raistlin View Post
    That will incentivise people to make games longer instead of faster.
    The average game is like 5 minutes long....if it goes to 7 because it's a good match, it's not wasting anybodies time. And as anybody who has played CC has learned, overtime can destory a team that was doing great for one bad slipup at the wrong time anyway, the incentive to end the match quickly still exists, win and move on before they can mount a defense.
    (0)

  10. #10
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nytes View Post
    The average game is like 5 minutes long....if it goes to 7 because it's a good match, it's not wasting anybodies time. And as anybody who has played CC has learned, overtime can destory a team that was doing great for one bad slipup at the wrong time anyway, the incentive to end the match quickly still exists, win and move on before they can mount a defense.
    The spirit of CC is quick matches and lots of people play it because is that fast, incentivising for it to make it longer have no sense, it should incentivise people to play objectives more so there are more faster games, instead of just playing PvP in a corner ignoring the Crystal.
    (0)