Halved to 50%? That's probably what they'll do.
Then again, they can even remove AST's macro and it'll still be the better WHM.




Halved to 50%? That's probably what they'll do.
Then again, they can even remove AST's macro and it'll still be the better WHM.



Macrocosmos does need a hard cap IMO of 30-50% regardless I believe it will be getting nerfed simply because of the precedent of SE nerfing skills/abilities that invalidate mechanics in current content.
They nerfed AoE Esuna because it would invalidate a mechanic in TEA and they especially 'nerfed' crit adlo because of how it had a reputation for removing multiple mechanics.
It might not be today, it might not be tomorrow, it might not even be in the coming year but it will get nerfed.
The fact it was allowed to exist in its current state is simply an oversight on the design team like usual. They didn't think about it too deeply. Same reason Pneuma got ninja nerfed on Endwalkers release to be dps neutral so it wouldn't end up Assize 2.0
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Pneuma has always been DPS neutral on single target. They increased the healing potency and removed the mitigation on release.
I'm kinda torn. On the one side, Macrocosmos is such a rigid skill that I can really see how it would benefit from a rework:
-Extremely long CD.
-Potency dependant on having taken damage prior.
-Requires planning.
-Useless as a reactive emergency heal.
In order to make proper use of Macrocosmos you need to be in a certain situation, where you will survive the next raidwide and use the damage taken to hyperbuff the potency of Macrocosmos. Ofc that means that the heal itself will be busted. But that's pretty much it.
P3s has the perfect mechanic for that, where you take a ridiculous amount of damage but can't die from it, not only that, you then are required to heal up everybody from 1HP, making it the absolute perfect place to use Macrocosmos.
But other than that, Macrocosmos doesn't really shine the same way in any other moment of savage. It's just that it fits so perfectly in this specific situation that it makes this mechanic pretty much irrelevant. I'd argue its a problem with the fight's design rather than the skill itself.
I do like Macrocosmos visually. I would love it if we get to use it more often, maybe as a lower potency higher frequency skill tied to our Astrodyne for example: Here is a suggestion:
When under Astrodyne, Macrocosmos becomes available. It deals damage and healing, but it increases its healing based on the amount of Damage GCDs that you throw out during its duration, or it increases its potency damage based on the amount of healing GCDs that you use within its duration. It lasts for 15s and when it resolves it applies healing and damage to all enemies and allies based on your performance during its window.
It is also most fantastic when paired with Holmgang or Living Dead. Cannot go below 1hp but the tank is still taking damage turning Macrocosmose into bene. You can actually use this to heal two Dark Knights out of living dead instantly, something no other healer can do.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





