Not to mention that tanking them as OP clearly wants it to be is dangerous for all the close combat melee jobs. Since the mobs will do their aoes in all directions if you pull them in a way that allows them to literally encircle you.


Not to mention that tanking them as OP clearly wants it to be is dangerous for all the close combat melee jobs. Since the mobs will do their aoes in all directions if you pull them in a way that allows them to literally encircle you.
While it's possible I'm thinking of a different game, skimming your videos none of your pulls are big enough for anything to actually have to circle you to stay in melee range. If the pull is small enough for all of the melee hitboxes to fit in front of you then of course they won't circle, but if there's enough of them or the hit boxes are big enough they have to fan out but still close in around you to stay in melee range.
Also, it's nice that you can find a few specific examples where enemies are positioned better for Overpower, but most of the time enemies are either grouped up in a loose ball or spread out enough to where they would come at you from multiple directions after you charge in. That's how most groupings work and the circular AoE's that don't require a target are vastly superior, and the lack of an OCD is just the final nail in the coffin.
Also, the 'git gud' and 'u must be bad tank, lolz' lines are kind of pointless. No reason to poison any real points you might have by making yourself look dim.
Most AoE's are either positioned randomly or centered on the enemy, so this doesn't really matter. The only ones that really target the tank are frontal cones; which are very easy for melee to avoid and plenty of enemies will intentionally aim them backwards anyways.
Last edited by Goji1639; 08-22-2021 at 12:38 AM.





You are, because you're wrong. The pulls in my vids for anything with a tank in them are as big as pulls get. Notice how you're shifting your points. First you say it's normal mob behavior for everything to encircle us, they do it naturally. Now you say, "Oh, of course they don't unless they have to!" Just face it man, you're wrong. Own up to your wrongness.
This whole thread makes you look dim, pal. I used, "Git Gud" because your character name is related to Bloodborne(and by extension the Souls series). Clearly, you need to brush up on some tank vids.
I could list more pulls that are more advantageous for Overpower than there are dungeons in the game, but it'd take too much time. Use the skill correctly, while positioning correctly, and you'll get worlds better results.
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As for your response to Ranaku: Actually, it does matter. Frontal conal aoes extend past the tank, and many melee need to be at certain angles/pull centers to ensure that their AOES hit everything. Being forced to move due to those conals from an ill-positioned tank can cause missed AOEs and make everything take longer.
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
If I am actually thinking about a different game then that's fine; I'm just saying your baby pull videos didn't really prove anything. I'm also not shifting my points; in any game enemies only circle when there's enough of them to make it necessary. Pull a few they'll stand if front of you; pull a lot and their hitboxes force them to spread out and their need to stay in melee range forces them to encircle you. It's not a default behavior so much as a logistical necessity to keep them from overlapping but still allow them to stay in melee range.
I do think it's possible that enemies adjust so slowly in this game that the behavior rarely gets noticed, but this is all kind of beyond the point.
Also, I'm not saying you can't pull with overpower; I'm saying it's clunkier than circular AoEs because A) It requires use of the games broken targeting system, and B) If enemies are spread out they'll attack you from all angles when pulled, not from in front. Circular covers all angles directly around you, while a cone only covers your front. It's not impossible to use, it's just worse, and AGAIN Warriors have no OCD AoE attacks. I'm arguing Warriors have worse AoE than other tanks, and your counterargument is only that WAR AoE can work. I know it works, but WAR AoE is still unquestionably the worst of all tank classes
And again, all the 'git gud' crap doesn't help your point, it just makes you sound petty and dim.
As for Ranakus point; ranged DPS don't have to worry about cones and melee can AoE on the move easily. Cones have a thin close proximity radius that's easy to just step out of, and plenty of mobs don't even direct cones at the tank. Where the tanks standing is trivial; it doesn't really matter most of the time. By jumping on that non-point and trying to defend it you're just grasping, which gives the appearance that you're not actually confident in any of the points you're making. If you do really believe the points you're making then I guess you're just bad at conducting yourself in a way that shows it.
Last edited by Goji1639; 08-23-2021 at 08:24 AM.


aoe of warrior work in an area in V while paladins around him.
Last edited by Fellgon; 08-23-2021 at 08:00 AM.
Well, technically everything works great in dungeons in this game, because dungeons are WAY too easy for concepts like good/bad classes to have any meaning. Like I said, though, I'm not saying Warrior AoE doesn't work; Warrior AoE is WAY more effective and powerful than what would ever be needed in any dungeon in this game. I'm just saying that it's objectively worse than all the other tanks, which is true.
Last edited by Goji1639; 08-23-2021 at 08:04 AM.


do you use defiance before and during any pulls? thats help you hold the agroo. anything you touch will turn to you. if you update your weapon to same level of dg or close of it it helps too.Well, technically everything works great in dungeons in this game, because dungeons are WAY too easy for concepts like good/bad classes to have any meaning. Like I said, though, I'm not saying Warrior AoE doesn't work; Warrior AoE is WAY more affective and powerful than what would ever be needed in any dungeon in this game. I'm just saying that it's objectively worse than all the other tanks, which is true.
Last edited by Fellgon; 08-23-2021 at 08:10 AM.


Last edited by Fellgon; 08-23-2021 at 08:20 AM.
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