

I rather SE not touch their AoE or kit dungeon mass pull tanking is so much fun with the self heals. If they start to tinker it probably will not end well imo.


The cone aoe isn’t such an issue when you tag, run through, turn and swing. You’ll usually get most if not everything in the cone. Though I will agree with the lacking of OGCD aoe.


I play WAR for a long time and really don't get why this is such big of a deal. Literally just put Eye up, tag any enemy and Overpower - Mythril Tempest, done. If it's so hard to aim Overpower, just do 2 uncomboe'd Mythril Tempest as already suggested, it's 20 potency (10 including Eye) less than PLD's Total Eclipse. Tank Stance is so extremely powerful nowadays that it shouldn't matter.
You need to target enemies with all tanks though. Flood of Shadow, all gapclosers, Confiteor, Abyssal Drain, your own auto-attack, all of these require a target.
Regarding your third point, why would an oGCD AoE move make wall to wall pull feel a lot better? WAR already tears through everything with Direct Crit Decimates and Chaotic Cyclones and is an absolute monster at self-healing with Nascent Flash and Equilibrium to the point that you don't even need a healer in Dungeons.
All these points have given me the impression that perhaps you're just new to the class and haven't realized its full potential yet. I'd say keep playing and getting more practice with it. Soon all those minor nuances won't even be a thing anymore.
Last edited by Lilyth; 08-21-2021 at 03:15 AM.


The cone is a lot wider and longer than what most folks think. Its usually not too big of a deal, but for sure prefer an general circle aoe mostly because of targeting. If we could use cone anytime without target id be far happier.
I'll just re-emphasize that none of this is class/role breaking; it's just annoying and clunky.
Having to target enemies to AoE while pulling is just problematic because of how broken tab targeting is. Nothing quite like watching tab cycle through everything in the dungeon except what's right in front of you before you can actually pick everything up. That, and the fact that the layout of enemies never really fits a cone, is why I never really pull with Overpower.
Chaining 2 Mythril's works, but WAR is the only tank class who has to sit there eating autos through an entire GCD before they can move on. PLD can hit stragglers with Circle of Scorn immediately while continuing to move forward; DRK with Flood of Shadow; etc. That's where the WAR's lack of an OGCD AoE hurts it when big pulling.
A lot of the responses I'm getting are of the "WAR can technically still do everything" variety. I'm not saying they can't; their AoE options are just clunkier and more limited than every other tank class.
Last edited by Goji1639; 08-21-2021 at 03:17 AM.
Many of my friends love warrior bunches! One of them calls it the "unga bunga tank" because of how powerful it feels even at the earlier levels.
She also taught me the art of the backwards overpower. Activate sprint as you do when big pulling, use provoke at max range when available then wait for the enemies to run past you. This is where you use overpower on the enemy you targeted for provoke. The overpower cone will radiate outwards, this is especially effective if the healer has applied regen. The cone is sooooo fricken huge it will still hit stuffs.
You probably will not have provoke for the next pack so body pull this one while targeting the center mob annnd again as they run past use overpower backwards.
You need legacy controls for this to function properly if you are on PC. If you are using standard controls your character will turn backwards to use the skill which is umm, kinda annoying as heck.
When you come to a complete stop and are ready to end the pull this is where you do the "dipsy doodle" as my uncle enjoys calling it. Tank shimmy works too, I suppose. Do not move too much, just do little scoots to the left or to the right and ever so slightly backwards. This will cause the mobs on either left or right side to clump up with the rest, the very very very slight scoot backwards insures the stragglers bunch up into the death ball too.
When using overpower or gravity on Astro I do not use tab to target anything. I click stuffs in the aggro list, I can use this to select the perfect mob or monitor which mob is close to death and pre select a healthier target before the other one parishes.
The slight scoot dance is something all warriors must do anyways once you get mythril tempest. Overpowr > scoot forward slightly > tempest > scoot backwards slightly > overpower > repeat. Nope! Before it is said, if done quickly the pack will not move or move so little it does not matter.
This trick works super well on the Dark Knight too. Grab mobs with provoke > unleash > wait for them to run past > flood of darkness backwards > repeat. This will build soooooo much enmity that not even standard finish will pull mobs off of you anymore.
Best of the luck! Remember Warrior is different (which is good thing!), you cannot play it as you do Paladin or other tanks. Dark Knight too!





Clearly, it's you.
Hell's Lid Solo
This is a solo vid of mine from last year. For the purposes of monster behavior it works. Not that monsters remain stationary in every single pull unless I move. Note that they do not circle around to my back side, ever, at all, unless I stand in the middle of them myself. The best example is around the 6:48~ though I do die there due to not using Bloodbath sooner.
Gunbreaker Ghimlyt Dark Solo
This is another one, on Gunbreaker this time. Note how in the first pull, which is as big as it can be, all of the Garleans stay rooted still until I close between them with Rough Divide? Then I step back out, and turn back towards them, not a single one moves to get behind me. Enemies only fan out if the size difference between their hit boxes is so large that it pushes one of the larger ones out of melee range unless they fan out. They fan out. That is not encirclement.
Look at the second pull. Note that as I move around them, the soldiers actually clump up tighter, against the hit box of the dropship. Note how they never try to circle around me, pivoting in place most of the time.
You're wrong, and you must tank poorly if you're serious.
Overpower is great to pull with. You're just stinky cheese. Git Gud, Gascoigne. Also in some dungeons they are positioned right in front of you. Pagl'than for instance. The first tempered Garleans run at you in a loose line, Overpower will hit all but the BLM, but then you Mythril Tempest at him, combo'd, and all 4 are hit. The next pull with some garleans and puks before the breakable wall are also all usually hit by Overpower. It's on a dungeon by dungeon basis, but Overpower works quite well most of the time. The only thing clunk is no oGCD on WAR, but GNB pretty much has this problem but worse, because circular AOEs have a lower radial and range than Overpower. To me GNB is the clunkiest dungeon tank, for pulls. But none of them are really clunky compared to the old days when we had to account for TP, MP, and didn't have fully fledged AOE combos on tanks at all.
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