Quote Originally Posted by linay View Post
That will always be true as long as people want the hardest content to drop gear upgrade. Imagine if Ultimate/Savage doesn't drop gear but drop cosmetics (whether title, mount, minion, glamour, etc.), but you need to gear up first in order to beat that fight. That would be the only scenario where there is incentive to do something after you gear up your main.
Not really.

There exists more to the game than purely Savage/Ultimate content. There exists even more potential content that could be added to the game.

Like, if we just look at things that have already existed within the game itself, they could add:

- New Zones that have minimum item level requirement to access, which contains new FATEs and a new Shared FATE vendor as well as a Raid FATE or several.

- New Deep Dungeons/Floors that are designed around being max level with gear as opposed to being designed to be spammed by DPS jobs to level up.

- New Eureka style content, with an independent progression system but with item level requirements to enter.

If we look at things they potentially could add as brand new content, they could add:

- Something like FFVII's Gold Saucer Arena. Or the Colliseum from Kingdom Hearts.

- Something like Crafting Scrips system, but for combat classes. So people can farm various enemies for scrips to get gear for alt jobs or for glam.

- Battlecraft Leves designed for max level and geared players.

- A prestige system that can reward vanity items.

- A system whereby experience gained on max level jobs can be converted into rested experience to help level alt jobs so you can actually work on leveling alt jobs by playing your main job.

- BLU Log, but for max level normal jobs.

There's much and more they can add beyond this, that would allow for people to gear up their main and then still continue to play them while doing something relevant.

The game doesn't need to be only focused on Raids > Savage > Ultimate as the ONLY thing to do at max level...