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  1. #251
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    IMO and a friend have been playing since HW and we both agree that many normal mode fights have gotten progressively harder.
    Not super hard, but we definitely think some people have forgotten really old content.
    ARR extremes got a lot of their difficulty from awful pings at the time they came out.
    I remember yoshi having to put his foot down on not lowering the difficulty of the royal menagerie, and I believe him cause garuda extreme gave us less trouble.

    Well, I'm not sure what the level sync is on garuda extreme, but we did rick click off the echo.
    We did the menagerie back in 4.0 right on the min ilevel.
    But I still stand by this.
    (7)
    Last edited by Orbus; 06-22-2019 at 11:21 AM.

  2. #252
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuSaarva View Post
    sure but most people will never even try savage, I would like the content which most players actually do stay hard for them and 24 mans are all optional anyway so they would not stay stuck.
    If these players that dont try or care for new savage content, they wouldnt even bother to play old content in same dificulty as the new ones. If they retreat of new content to play old, and even so expect that to be dificult, why not expect having fun in new?! You see theres isnt any diference in there...what you asking is savage dificult of something old, that you could find in new. No hard feelings.
    (1)

  3. #253
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuSaarva View Post
    24 mans are all optional anyway so they would not stay stuck..
    24 isnt optional....im pretty sure if i dont farm 24man items, i would not have gear set to progress to savage.
    (0)

  4. #254
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fellgon View Post
    24 isnt optional....im pretty sure if i dont farm 24man items, i would not have gear set to progress to savage.
    It is optional. You don't need 24 man to get the upgrade items if you're doing savage already. The second and third fight in savage drop them in their patch before they're even purchasable from 24man patch.
    (6)

  5. #255
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    thanks for claryfing me, i didnt knew that.
    (1)

  6. #256
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hitori View Post
    A few things A: I'm not a WoW player, though I did play Vanilla and TBC, if people bothered to actually read the OP they would see that.

    I'm sorry some people's feelings seem to be hurt via my opinions, but there are plenty of people who want more challenge in the day to day mechanics of the game. No one bothered to refute my point of sitting in the city and waiting in line for something to do.

    Don't be mad, I'm not saying the game isn't fun, I am saying it could be MORE fun if there was MORE challenge.

    Yes there is SOME challenge art the very tip of the game, but the other 90% requires little to no communication and thus builds little to no community.

    I guess if this is your first MMO you wouldn't understand.
    What might not seem challenging to you might be very challenging to others. What is or isn't challenging is, to some degree, subjective. Not everyone possesses the same acumen and manual dexterity.

    I am the first to admit I find most dps jobs in FFXIV beyond my ability to do well with. I find them needlessly complex and in many cases requiring finger gymnastics I am either not capable of performing, or just not willing to put up with because I don't find it enjoyable. It's why I stick to a healing role because I excel as a healer and any dps expected of me as a healer is simple enough to provide.

    Challenge has its place in games, but everyone has a different idea about what's challenging and what isn't. I like FFXIV because it doesn't shove "challenge" down my throat. I'm not interested in being "challenged", I'm looking to be "entertained". Barring content like Eureka, FFXIV entertains me for the most part.
    (7)
    Last edited by Nicodemus_Mercy; 06-22-2019 at 05:02 PM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  7. #257
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Fellgon View Post
    24 isnt optional....im pretty sure if i dont farm 24man items, i would not have gear set to progress to savage.
    Everything which is not needed for the main story is optional content.
    (3)

  8. #258
    Player DonovanLifeweaver's Avatar
    Join Date
    May 2019
    Posts
    118
    Character
    Vormav Tengille
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hitori View Post
    IDK if this will be popular here, but just a quick glance at the front page of general discussion shows how far away from the original idea XIV has gone.

    There is virtually no challenge outside of savage raids. There is little community aspect since everything is instanced, and people are far more concerned with minions and mounts that discussing battle startegies, since none is required.

    I'm pretty old now I guess. I came up on EQ, played XI for 5 years and started XIV on 1.0. I played XIV now on and off. I resubbed this month with the expansion hype, but leveling my AST I found myself asking why. I mean, healing is no challenge what so ever. I'm mostly spamming my DD spells.

    This is just venting, i suppose, but after seeing a lot of WoW refugee threads and videos I couldn't help but thinking XIV is heading in the same direction.

    I, myself, will probably buckle and get the expansion, but I will 100% be playing Classic in Aug. and Pantheon whenever that comes out.

    TLDR: The challenge is gone and with it the community.
    same feeling, same background, but forget pantheon its the same rip off as eqnext.
    the game needs to get harder so the game doesnt end up being a gearscore cp160 themed game where the iwin button is mashed around the clock.

    savage can be fun but the need for strats went down the drain when people started to complain about the game being too hard. you already know that shadowbringer will be like that as well. i bought it but im not expecting any challenges exept towards my patience.

    notice to new players who come from different MMOs: if youre going to complain that the game is harder than the one you left? do us a favor: S I L E N C E! pipe down grab a pacifier and a clean diaper and go back to your crib!
    we dont need to be fed loots and levels. wee p[lay the last challenging game in the mmo history go complain somewhere else. even wow classic is going to hard as crap to complete, mostly because of the amount of player who farm quest. and because the new genaration of mmo players is not used to pressing power on their brains
    (0)
    Last edited by DonovanLifeweaver; 06-22-2019 at 01:44 PM.

  9. #259
    Player LiteBrite's Avatar
    Join Date
    Feb 2019
    Posts
    90
    Character
    Lite Brite
    World
    Behemoth
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Izanagi_Fiaresu View Post
    Also Mr.Happy pointed out, that they could make the classes two button each and people would still find a way to f it up. There will always be the player skill variable
    And Mr. Happy is just full of himself. But I'm 100% sure he was perfect at everything in this game the very first day he started playing ffxiv.
    (6)

  10. #260
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izanagi_Fiaresu View Post
    Also Mr.Happy pointed out, that they could make the classes two button each and people would still find a way to f it up. There will always be the player skill variable
    But you don't build for the lowest denominator or you exclude everyone else and, just as importantly, give the target group no where to build towards, effectively excluding everyone.

    And, let's not even pretend that "two button" combat is a real metric difficulty. 2 buttons on something like Vindictus, in applicably difficult content, could already be as challenging as certain jobs here.

    We wouldn't be decrying the loss of buttons if the buttons themselves had any real depth to them. But when you're already bloated and then take from the few skills that see high use and create disproportionate complexity (e.g. are pretty well designed), one should expect protest.
    (5)

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