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  1. #61
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    To be fair, even as a lowbie most jobs have SOMETHING they can do to contribute, even if it's just a single party buff on a two-minute timer, and other jobs have a lot they can contribute. I've been participating as AST, and while I can't do much to directly contribute to spawning or fighting higher-level NMs, Balance doesn't take Elemental Level into account and is just as effective when applied to a level 19 DPS as it would be if I was level 19 myself. Raises and heals work just fine, as well - anyone with a healing job can contribute a great deal.

    Even so, I have to admit that I find the current system to be flawed. The fact that the lucrative exp encourages low-level characters to be in areas they really have NO business being seems off to me. I wouldn't complain if NMs were subject to the same diminishing exp rewards that regular mobs were - so long as the exp rewards were increased to accommodate the fact that so many of the FATEs in the zone were now ineligible. (So, for example, a level 19 would get little or no exp from FATEs of level 10 or less, but the exp rewards from the higher level FATEs would be greatly boosted to make up for it.) Additionally, boost exp from grinding regular mobs. By a lot.
    (1)

  2. #62
    Player
    Elixirboy's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Adria Serra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LineageRazor View Post
    To be fair, even as a lowbie most jobs have SOMETHING they can do to contribute, even if it's just a single party buff on a two-minute timer, and other jobs have a lot they can contribute.
    As a low level, I used to drop down to stun Monoeyes when they popped - many would be dead before they even got a swing off. I did Amarok at a very low level, and appeared to be the only person in the room who knew what ability to silence to prevent damage up stacks on the boss. Haz/Paz/Faf/Lamashtu placeholders all have dangerous abilities than can be interrupted, and I would do that to make myself useful.
    (1)

  3. #63
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Vnolan View Post
    The mobs needed to spawn NMs can be killed while the NM is on cd and yet you see low levels hanging around high level NMs instead of prepping low level NMs for the next spawn. Why do you think that is?
    I say this is the flaw of respawns of NMs, the reason why lower levels just stick with high levels is because at a point it's not worth the effort to spawn lower levels when the respawn time is the same for all the Bosses.

    If SE reduced the respawn of 1-5 and 6-10 there would be more worth in lower levels spamming those 10 but because they all have a similar cooldown people gravitate to a single train.
    (10)

  4. #64
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Airget View Post
    I say this is the flaw of respawns of NMs, the reason why lower levels just stick with high levels is because at a point it's not worth the effort to spawn lower levels when the respawn time is the same for all the Bosses.

    If SE reduced the respawn of 1-5 and 6-10 there would be more worth in lower levels spamming those 10 but because they all have a similar cooldown people gravitate to a single train.
    Yep, this. When the train can clear nearly every NM in the spawn window, why go off on your own as a lowbie? You're missing out on thousands of XP per NM in areas you can't get to without the train and yours will wind up on cooldown anyway.
    (4)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. 04-03-2018 07:40 AM

  6. #65
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    To be fair, even as a lowbie most jobs have SOMETHING they can do to contribute, even if it's just a single party buff on a two-minute timer, and other jobs have a lot they can contribute. I've been participating as AST,
    Says the healer, the one role least affected by the elemental level system.

    Literally the only thing that changes for an underleveled healer is that they have to make sure not to be hit by ANYTHING because even a brief graze by a trash mob will 1-shot.

    And honestly, so many RDMs are present in Eureka that I've seen several healers complain of feeling useless with their once-per-minute Raises.
    (1)

  7. #66
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    The fate train is pretty much working like hunts would do, if there was only one map.

    On hunts it's ok to form temporary trains, but in Eureka it's a no-no, bad leechers. Sure.

    The problem is you miss out on things if you leave the train and start things on your own.
    And, especially regarding night-only mobs, you only need about 4-8 players to keep all mobs on any one fate on cooldown.

    The train will probably die as soon as they implement the next step. I think of something like:
    a) get an atma from specific fates with your relic equipped
    b) books with specific fates/mobs to do
    (2)

  8. #67
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Because it is. For 3/4 of your leveling experience the system does not allow you to make any meaningful contribution barring resurrecting the dead.
    So yeah: we have to be a parasite until we get to a level where we can actually make a dent and help.

    It's not a problem mechanics wise, but it feels shit standing there, being damned to AFK b/c you cannot help.

    Quote Originally Posted by Fynlar View Post
    Literally the only thing that changes for an underleveled healer is that they have to make sure not to be hit by ANYTHING because even a brief graze by a trash mob will 1-shot.
    Yup, and since no one can be arsed to tank adds or randomly pulled trash mobs YOU will get the aggro if you are stupid enough to heal. So while our healing is not affected, it's still useless most of the time because the moment we cast them, we get gangraped by adds.
    (2)
    Last edited by Granyala; 04-03-2018 at 05:37 PM.

  9. #68
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    I think what's worse is that this style of play stems very naturally.

    One can easily see that NMs reward a lot of XP of course. But beyond that it's basically the only way a player who has already maxed their level and obtained their reward to help their lower elemental level friends. The game actively discourages and penalizes a higher level player helping with chain camps via odd xp sharing and chain rules. So the best way they can help is by taxiing their friends around and actually contributing to a NM kill with their lower level friends in the party.
    (4)

  10. #69
    Player
    Pheryx's Avatar
    Join Date
    Aug 2015
    Posts
    172
    Character
    Pheryx Ramal
    World
    Excalibur
    Main Class
    Ninja Lv 80
    So far all of my experience on the pain train has been really nice. I have been joining them for the past few days and went from 6 to lvl 13 and not once have I ever seen anyone say that people were parasites due to the fact that we understand people are just trying to lvl up and get their relics done before the next part of Eureka shows up.
    (2)

  11. #70
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,185
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    High level NMs aren't worth it for lowbies, though. In the time between NM camps and popping NMs, and pathing around mobs so you don't die on the way, you get no experience. Then, if you manage to get gold on the NM, you only get a couple thousand xp if you're severely underleveled. You can get more than this on a 10 or 15 chain, solo. The NM train does not benefit lowbies anywhere near as much as it benefits 19s and 20s.

    In re: finding a group willing to grind
    I specified solo.

    In re: effort
    I'm not missing anything. I simply don't care that other people think grinding mobs is too much effort. I find it much less boring than standing around and leeching xp for hours. I'm here to play the game, not sit back and do 200 total damage to a mob with 3 million HP, and RDM can get an NM's worth of xp in ten minutes of grind since they increased the solo xp.

    In re: lockboxes and crystals
    You don't get them if you're too low for the NM, so nothing lost there.
    (0)
    Last edited by Rongway; 04-03-2018 at 07:50 PM.
    Error 3102 Club, Order of the 52nd Hour

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